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Comment Mac shareware is more important than PC AAA-titels (Score 1) 210

I belive the Mac plattform to be very suitable for testing new concepts and ideas. Mac users generally are trendy, early adopters, often with access to good broadband and is used to e-ditribution. As such shareware companies would go well to test on the Mac and then deploy full scale with cross plattform. Instead of asking; "Why are there so few games on the Mac?", we should be asking; "Why don't games on the Mac ?". For example: All Macs comes with a web cam built in. 100% of Mac laptops and something % of the desktops is sold with this functionality. It has the potantial to be used in many innovative games. Like the kind of online-user-generated content concepts that is so hot right now. Sony's new game "Little Big Planet" on PS3 would do perfect on Macs.

AAA titels is of course fun, and here Cider can be sort of a savior. With it developers can (hopefully) bring their games to the Mac with low cost, little effort and with acceptable performance. Running games native is what most of user would like. Booting to windows everytime a friend pops up, asking for a match in Game X, sounds like a real pain in the ass. Unless of course "Fast OS Switching" that was previously a feature for Leopard, wtritten about on Apples pages but then removed, turns out to be just what Mac users need.

So if all turns out good Macs will have:

1. A well performing Cider technology
2. Fast OS switching between Leopard and Windows XP/Vista
3. Parallels and VMWares products with 3D support (today DX8 tomorrow DX9)
4. Big companies like ID, Blizzard and Epic developing native games
5. Users have the option to buy a gaming console and plug it in to their Macs to play

To me it seems as Mac users have all the options in the world to play infront of their dear and so well designed computers ^_^

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