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Comment Re:The one problem with this list (Score 1) 208

Hey man, I hear you. But while those issues exist, and they're a pain in the butt for developers... in practical use they aren't a consideration and I'll tell you why. To the best of my knowledge, there is no game out there that a human being could see a difference on when running, say, a 6600 Vs a 6800. Even in screen captures, you'd have to use a utility to point out per-pixel differences. To me, it's a bigger issue the differences between say, Nvidia and Ati drivers - Nvidia drivers still run a few optimizations by default that push what I consider the acceptable limits of quality vs. speed optimization - but whatever. These differences are pretty easy to spot in static screenshots, although once again - in real-life gameplay it's rarely an issue, so I find it hard to make as big a deal out of it as some people do. So I think you're coming at this from a developer perspective... and that's totally valid, don't get me wrong - but I'm not sure it has an impact on someone looking for the best performance card for the buck.

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I've finally learned what "upward compatible" means. It means we get to keep all our old mistakes. -- Dennie van Tassel

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