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First Person Shooters (Games)

DarkPlaces Dev Forest Hale Corrects Nexuiz GPL Stance 131

Time Doctor writes "There has been a lot of information going around about Nexuiz, the GPL, and what the Nexuiz leadership has done. A new interview has gone up with DarkPlaces developer Forest Hale to set things straight. Quoting: 'The original plan was to contact every developer and relicense the Nexuiz 2.5.2 GPL gamecode sources for this title, to ensure authentic gameplay and return some important features to the community for the benefit of everyone. However this gamecode re-licensing attempt did not go well; with the former developers making claims of violations there was no choice but to re-implement the gamecode from scratch on non-GPL sources. As a result there will be no ongoing code contributions back to the community, and the gameplay may differ more than originally planned. This is a very unfortunate outcome but has no significant impact on development. To make this perfectly clear – the game is being reimplemented from scratch; all they share is a name.'"
Classic Games (Games)

M.U.L.E. Is Back 110

jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."

Feed Another Day, Another Set Of Prior Art Discovered Against Verizon's VoIP Patents (techdirt.com)

It seems like every day people discover even more prior art concerning the patents Verizon is using to cut off Vonage. First there was evidence from the VoIP forum that came out before Verizon applied for its patents. Then people turned up some evidence of a patent from 3Com that predates the Verizon patents that appears to cover the same thing. Now, Jeff Pulver has been reminded that the work he did on Free World Dialup (FWD) also appears to predate Verizon's patents by quite some time. Of course, all this prior art is great... but it likely comes way too late for Vonage. The process to get the Patent Office to even begin reviewing the patents in question will take some time, as will various responses and reviews. So don't think that just because there's a ton of prior art means that the patents are toast. Of course, the fact that these patents were granted in the first place despite all this prior art should get people to question how the patent office (doesn't) work, but it seems that few people are actually interested in digging deep into that question.

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