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Comment Another perspective (Score 3, Insightful) 389

Something no one has mentioned yet is an issue a former-games-producer friend of mine told me of, as one of the two main reasons he left the industry.

The first is obvious: the investors' terrified greed. When you throw a minimum of $5 MILLION dollars at a project, you get real conservative -- you want your money back, with interest. You only go with projects you KNOW will succeed, and so we get stuck with tired-out versions of InitiallyAmazingGame XVII.

The second reason is more insidious: Walmart. If Walmart won't carry your product, you LOSE. Period. They're the biggest chain around; most of your sales will come from your average American family browsing through Walmart. That means Walmart gets to dictate what's on the cover, how much it costs, what 'rating' it has, etc. Walmart doesn't care about innovation or game playability any more than the investor does; they both just want to make their money back, and then some.

Couple those two ball-and-chains onto any bright young company trying to make a new or innovative game, and it's no surprise computer game companies keep failing.

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Disraeli was pretty close: actually, there are Lies, Damn lies, Statistics, Benchmarks, and Delivery dates.

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