Comment Re:Integration of elements (Score 0) 81
In most RPGs, a character that is lost in a battle is lost for good, and so reloading can be painful, frequent, and frustrating.
Has this person even played an RPG in the past ten years? Chrono Trigger, most all the Final Fantasies, Baldur's Gate (though you can lose characters occasionally) don't permanently kill off your characters. The only way it happens in BG is if you don't resurrect them within a day or some spell auto kills them.
Something else that has been bothering me. The three elements his lists can also be found in FPS. Look at Half-Life. There is certainly a story. There are certainly puzzles involved in getting around. Otherwise, the doors might as well just be open already. Strategy exists in the sense that the player must decide whether to run into oncoming fire or throw a grenade around the corner first. Strategy really is more important in the multiplayer sense. Nonetheless, I think you can apply all 3 game concepts to most every genre.
Has this person even played an RPG in the past ten years? Chrono Trigger, most all the Final Fantasies, Baldur's Gate (though you can lose characters occasionally) don't permanently kill off your characters. The only way it happens in BG is if you don't resurrect them within a day or some spell auto kills them.
Something else that has been bothering me. The three elements his lists can also be found in FPS. Look at Half-Life. There is certainly a story. There are certainly puzzles involved in getting around. Otherwise, the doors might as well just be open already. Strategy exists in the sense that the player must decide whether to run into oncoming fire or throw a grenade around the corner first. Strategy really is more important in the multiplayer sense. Nonetheless, I think you can apply all 3 game concepts to most every genre.