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Graphics

DirectX 11 Coming To Browser Games 200

arcticstoat writes "Forget Farmville, Flash puzzlers and 8-bit home computer emulators. The next generation of browser games will be able to take advantage of DirectX 11 effects, not to mention multi-core processing and both Havok and PhysX physics effects. A new browser plug-in called WebVision will be available for Trinergy's new game engine, Vision Engine 8. This will enable game developers to port all the advanced effects from the game engine over to all the common browsers. Of course, any budding 3D-browser-game dev will face the problem that not every PC has a decent graphics card that can handle advanced graphics effects. Not only that, but limited bandwidth will also limit what effects a developer can realistically implement into a browser game. Nevertheless, this is an interesting development that could result in some tight 3D programming, as well as some much more interesting browser games."
GNU is Not Unix

Second Life Tries To Backpedal On the GPL 207

GigsVT writes "The Second Life viewer has been available under the GPL for three years. Linden Lab, the maker of Second Life, recently released a 'third party viewer' policy that all but erases the freedoms granted under the GPL. It includes such draconian measures as 'You agree to update or delete at our request any data that you have received from Second Life or our servers and systems using a Third-Party Viewer,' 'You must not mask IP or MAC addresses' (reported to the server), 'you must have a published privacy policy explaining your practices regarding user data,' and 'You acknowledge and agree that we may require you to stop using or distributing a Third-Party Viewer for accessing Second Life if we determine that there is a violation.'"
Games

The Grown-Up Video Game 152

Phaethon360 writes "Now, more than ever, we're seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators. But that isn't the only indicator for a game's intended audience. It doesn't take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old's game from a twenty-year-old's. The spectrum of human emotions encompasses a wider palette than just revenge, fear, and loss, but the games that shy away from these are frequently mistaken as being for a younger audience. From the article: 'The human experience is one that is made up of great hardship, pain, loss, death, and a multitude of experiences seemingly designed to destroy a person. However, that same experience is also filled with joy, love, laughter, family and friends. ... These so-called “grown-up” games need not be relegated to the category of niche gaming. In fact, at times we find that these video games are capable of reaching mass popularity among the gaming community. It is here that we find one of our generation’s outlets for the expression of conflict.'"
Data Storage

Avoiding a Digital Dark Age 287

al0ha writes to recommend a worthwhile piece up at American Scientist on the problems of archiving and data preservation in an age where all data are stored digitally. "It seems unavoidable that most of the data in our future will be digital, so it behooves us to understand how to manage and preserve digital data so we can avoid what some have called the 'digital dark age.' This is the idea — or fear! — that if we cannot learn to explicitly save our digital data, we will lose that data and, with it, the record that future generations might use to remember and understand us. ... Unlike the many venerable institutions that have for centuries refined their techniques for preserving analog data on clay, stone, ceramic or paper, we have no corresponding reservoir of historical wisdom to teach us how to save our digital data. That does not mean there is nothing to learn from the past, only that we must work a little harder to find it."
Microsoft

Gates and MS Don't See Eye-To-Eye On CO2 288

Sam Machkovech writes "Bill Gates's speech at last week's TED Conference centered on 'moving to zero-carbon energy, and our need to reduce CO2 emissions 80% by 2050.' His choice of subject was an abrupt turn from The Gates Foundation's typical humanitarian topics, but he insisted that energy innovation is crucial to his Foundation's goals. A move by Microsoft today proves that Gates's old company has less interest in that carbon-neutral goal — Microsoft has begun campaigning against a bridge redesign that would result in more bus and transit options for commuters between Seattle and the company's homebase of Redmond, WA."
Botnet

Chuck Norris Attacks Linux-Based Routers, Modems 193

angry tapir writes "Discovered by Czech researchers, the Chuck Norris botnet has been spreading by taking advantage of poorly configured routers and DSL modems. The malware got the Chuck Norris moniker from a programmer's Italian comment in its source code: 'in nome di Chuck Norris,' which means 'in the name of Chuck Norris.' Chuck Norris is unusual in that it infects DSL modems and routers rather than PCs. It installs itself on routers and modems by guessing default administrative passwords and taking advantage of the fact that many devices are configured to allow remote access."
Games

Real-Life Equivalents of Video Game Weapons 137

antdude writes "This GamesRadar article compares a bunch of fantastic video game weapons and their real-life equivalents: 'There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with a minimum of fuss. But in certain cases, that last one isn't too far off the truth. As guano loopy as most game weaponry is, some of it definitely isn't implausible. In fact, some of it exists already. Kind of.'"
Graphics

Submission + - Real-time movie-quality CGI for games? (hplusmagazine.com)

An anonymous reader writes: An Intel-owned development team can now render CGI-quality graphics in real time! "Their video clips show artists pulling together 3D elements like a jigsaw puzzle, making movie-level CG look as easy as following a recipe." It's hoped that the simplicity of "Project Offset" could ultimately give them the edge in the race to produce real-time graphics engines for games.

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