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Comment Combat Upgrade was not what they promised us! (Score 1) 184

The CU is really bad but does have some good things. Here's what i think:

Pros:
- Better balance of defenses in profs.
- New weapons.
- Programming moves in combat (only one move that is repeated, nice touch, but prefer combat queue)

Sorry but that's all i like.

Cons:

- Armor is still the same. Yeah they are tied to profs now but that is pretty lame. They should've just added some customization options in the crafting process to make it more unique, in terms of effectivenes, resist types and in design. Pre-CU the resists were a percentage that was prevented from every hit that was dealt to you. Now it's a number and i have no clue what they mean. Why make this more complicated? Also, the resists were drastically lowered, but why introduce armor mitigation? That takes us back to square 1.

- Buffs have been nerfed too badly. Docs and entertainers no longer like to play the game anymore, because they have become useless.

- Chef foods have been nerfed too. Many foods were really great pre-CU but are only so-so now and i don't see a reason to use them really or for chefs to make them. They paid top credit to obtain all the resources needed to craft them and it was all for nothing.

- Combat is boring. The cooldown timers are unrealistic and take away the pace of the fights. Also due to hindrance i can barely even move making me a sitting duck. Really, if Stormtroopers and Jango Fett can run in the movies in full armor, why can't i? Moves are also way too generic and you can use them with any weapon, taking away the diversity in weapons/profs.

- Crafters are a huge part of the game and they have been nerfed heavily. Schems have been changed so different resources are needed and in larger quantities. On top of that many items have also been nerfed so badly there's no more sense in making them.

- Graphics were great and are now far from Star Wars-like. All the effects are cartoony, much too fantasy/magic orientated and unrealistic. The first time i saw this on the testcenter i thought i was seeing things because i was tired, but alas it was really there. HAM windows are also looking very amateuristically and oversized and people have too much stuff above their heads. I do not have to see everyone's HAM. If i want to i'll just select them. Font is lousy too and much harder to read. It's too small and looks "flat".

- Groups are too small. It is not fun to have a guild hunt and only allow 6 people to come with you. Sure you can make 2 groups but it is way too hard to communicate that way and takes away a lot of fun and precious time. Not fun either if you wanna go up in a ship and be restricted to 6 people. That won't fill your Sorosuub. 20 People groups were fine.

- HAM was changed so it is now one health and 2 ability pools. On top of that you no longer have the ability to change the stats, thus making it very hard to do your prof. Some might require more action or mind to function and you could change that. No longer an option unfortunately. On top of that combat is a lot more boring now, since there's only one bar you can hit. Yeah there was the mindpool that was a bit weakish, but that's what chefs make Aitha or Blue milk for, to heal your mind.

- Jump To Lightspeed has changed too. Graphics at least. All allied ships now have a recticle around them, which just fills up the screen without it being needed. Why would i care about seeing them when they are lightyears away? Also, you now see an extra box around everything you select and it moves along with the direction arrow. A bit too much in my humble opinion. Really disappointed by this, since the last time someone asked, it was mentioned JTL would not be changed in any way.

- Medical XP for doctors and medics are only granted in the field. This is a bad move and makes the grind a very long and annoying journey. It's also very silly not to grant XP in med centers and camps. If you want them to heal instead of just buffing most of the time give them a bonus or some nice treat to motivate them, but don't punish them like they have been now with the CU.

- Mission rewards do not need to be lowered. This is after all a game and not the real world. It should be realistic but you don't have to overdo it.

- Profession requirements were changed a bit and it looked good at first, but it ended up making no sense at all. Why do commando's need unarmed if they have no attacks for it? Why do Swordsman need 1-handed techniques when they are 2-handed etc. Just makes no sense at all.

- Sounds are no longer Star Wars anymore. Weapons sound different now. The combat music is ok, but i preferred the old one. Maybe an idea is to have it adjustable, so you can pick your own music, would be a nice touch. The CU music is also very choppy and ends abruptly.

- Targets are too strong. Even a single Beldonna owns me and my Probot. According to SOE combat droids would be even better in the CU, well that's a definate no-no. Mine has the max combat rating and he died in less than 30 seconds. This is mainly due to the fact they have changed SWG from a skill based into a level based game. I absolutely hate level based games as they take away my freedom and make it very boring for me. I like to have a challenge. Pre-CU i often was unbuffed and when i encountered an enemy that was flagged as a "tough fight" i often checked out it's resists to see if i could take it. Sometimes i lost but a lot of times i won. Now with this new system you will never be able to win from targets that are the same or above your level.

- Weapons have converted to a new system and i wonder why? It makes no sense, stats are also way too complicated, nothing wrong with the old system, much easier to read too. On top of that weapon certifications are no longer listed in the skills window nor are they listed in the individual skillboxes that used to grant them, making it very confusing for everyone to find out which weapon you can use. They also changed certs for many weapons, thus a lot of things you may have bought are completely useless now. I got novice pistoleer so i could use a republic blaster and the sweet special that box granted. Now the rep blaster requires Master Pistoleer to be used. On top of that, the modified, which IIRC needed Marksman - Pistols 2 to be used, is now also a Master Pistoleer gun. My BH is now 2-4-4-4 and has loads of Scatter Pistols, all useless now until i get Master BH. Bad move by SOE. They should've just kept everything the way it was and add the new guns to higher skills.

- XP gain has been nerfed. This is related to the level based system the game has now and i don't like it at all. Hope the game is reverted back to pre-CU. Game was much better then.

SOE PROMISED TO FIX THE GAME, THEY DIDN'T LISTEN!!!

SIGN THE PETITION WITH YOUR REAL NAME AND LET'S GET OURSELVES HEARD!!!

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