Comment Not That Simple (Score 2, Interesting) 1493
"Researchers from the University of Oklahoma recently found that two-thirds of school fights were instigated by regular video game players, but in the study of 607 students only four fights were started by children who had never played such games."
The article doesn't say how many of the total number of kids played video games. If 95 % did, then their two-thirds statistic isn't very meaningful.
Also, what if violent video games served as an outlet for aggression, actually helping to prevent violence?
Finally, a correlation doesn't imply causality. Do video games turn people violent, or are violent people attracted to video games? Nick Yee wrote a great article on this. He gave the following example: Suppose you stood by the exit gate of Disneyworld and noticed that many of the people coming out were six years old. Would it be more reasonable to assume that Disneyland transforms people into six-year-olds, or that six-year-olds like going to Disneyland?