Comment Re:Will it be OpenGL & 64-bit? (Score 2) 149
You don't even get 4 GB of addressable memory. Windows will give you 2 GB, or 3 if the user enables the "3GB switch". And that's straight process addressable memory, you're not actually going to be able to utilize the entire thing. You can do the sorts of heavy-handed memory management that game engines do on consoles to avoid fragmenting it too much, but your addressable space is being chopped up in variable amounts by third party shared libraries (Nvidia's driver takes a bit of memory over here, Steamworks takes a bit over there...), so you can't count on reliably allocating large pools out of it.