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Comment Re:network (Score 1) 437

I was more thinking like the drawing primitives used in OpenGL.
there you can specify points and vertices and surfaces and the board calculates the image..
you could do the same using X..
specify the location of the window, and all the texturing, and here you go...
i believe it allready works that way, you just need to avoid the really heavy stuff like patterns..
al the drawing is done in the X-server, and is accelerated by the directFB stuff.
It would work just like the X-extensions you could load on X-terminals to speed up the rendering of vector-graphics...

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