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Comment Re:Blaming "greed" accomplishes what? (Score 0) 251

While I agree with some of your points I fail to see how your suggestion of additional regulations is really a solution. It’s easy to sit there and say with more regulations this wouldn't be a problem, but its equally easy to say that if people were more mindful of their personal data this wouldn't be a problem. Both are statements that sound good in principle but are next to impossible to implement into practice. You’re never going to get everyone to care about their own privacy like they should, and your never going to come up with legislation that will make the "greedy" put the welfare of society before themselves. I say this because the greedy as you call them are really just people that seek money as a means to feel fulfilled in life, and there’s nothing wrong with that. Making money is what makes them happy, just as "looking out for the good of society" makes other people happy. At the end of the day both sort of person are seeking happiness at the expense of the public. The "greedy" aren't going to create a game that isn't going to be monetarily successful. If a law was passed that outlawed all selling of personal data, they would find another way to make money off the game (more ads, charging to play, etc) or they won't make the game.

Comment L4D as a good Example (Score 0) 404

In my mind Left 4 Dead,in the co-op and solo campaigns, does a fair job of adjusting to the playing level of the group. If your playing through and not taking much damage, then the 2nd lvl weapons are further along then they otherwise might be, or more zombies get thrown at you. Conversly if your getting killed off multiple times in a section then you'll start seeing more pills or pipe bomb/moltovs. The end result is you can play through and feel challenged, regardless of whether your playing with hardcore players, or some friends that just picked up the game. The key that makes this constant challenge work is that you have that option to drop down to advanced (or even easy) if you are in the mood to just breeze through and kill zombies. Obviously a game that was more persistant such as a MMO or RPG wouldn't have to find a different formula for acheiving this. Prehaps as someone already suggested having some sort of leveling cap on enemies in specific areas (I believe the orginal pokemon games did this). However the more open world nature of most recent games would make this more difficult to implement.

Comment Re:Marketers think they do us a service (Score 0, Troll) 352

I think your overstating the effect advertising has over people. Sure seeing an ad may end with me buying something I would't normally have bought, but it in no way forced me to do so.

If a commercial comes on for some new resturant and it looks good to me I may go there. If it turns out I enjoyed eating there then the commercial has actually benifited me by introducing me to a something I may not have otherwise come across.

All ads can do is put information infront of people and they make their own decisions from that, in no way is it "controlling people's actions and making them do harmful things against their will". If you have some proof that advertising is capable of some how controlling a persons mind I would be very interested to see it, but short of untruthful ads there is no real harm to them. At least not beyond whatever loss of enjoyment seeing them may cause.

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