Comment All it takes is one a-hole. (Score 5, Insightful) 389
Mr. Prichard has most of the bases covered but I thought I'd quickly share my very recent and personal experience in the matter.
September 18th, 2002. 9:27 am:
Payday.
I'm standing in front the office rubbing my sleepy eyes and dimly wondering why my key won't open the door. The thought that the locks have changed does not cross my sleep-addled brain. Leaning forward to find a glare less angle, I pause to consider the Kinko's-printed canvas sign leering down on me.
"Tremor Entertainment."
The logo is a dingy red Blizzard facsimile, poorly conceived and executed.
The door opens. I nearly tumble backwards in surprise. Grasping at teetering iron I manage to steady myself. The railing below has rusted out at its bases which are now milling with fire ants.
Karen, our CFO, is standing in the doorway, flanked by armed guards. She is wearing an expression of practiced concern and, oddly, poorly-masked triumph.
"There are no paychecks. The company has been shut down until the contract is renegotiated with Microsoft." Her first performance of the day.
We're told to get a few of our personal things, whatever we'll need or want while the company's on hiatus. I don't realize that I'll never see my Mr. Coffee, Thinkgeek caffeine mugs, and Rage Against the Machine CDs again. "I know it's not your fault," I tell the surly guard "but this is really insulting." He nods: a solemn, practiced, patronizing nod. Karen returns, this time demanding our now useless building keys.
"Do I have to turn in my hall pass too?" No response. The guard tells us to leave. Karen's told him we're not to touch the computers and he's getting jittery. His hand slides involuntarily to the holster on his belt. This is fucking ridiculous.
Standing in the parking lot an hour later, beer in hand, I realized that it was over.
As it turned out there were no 'renegotiations with Microsoft'. The first they heard were our frantic cell phone calls. Our Floridian CEO took the payroll money and ran. All it takes is one A-Hole.
The Tremor team included a number of brilliant, talented individuals; all of them underpaid for their dedication. The team was there for each other and for the project, not for money. This team included the Lead Designer of Starcraft, designers and artists from Warcraft 1& 2, Diablo and Sacrifice (among others.) The project, The Unseen (irony: located), was unassailably special both visually and in terms of gameplay. The contract was with Microsoft, a first-party development contract: the holy grail of game contracts. (I'll save the story of how Microsoft later rammed us in our collective cornhole with a red hot poker for tomorrow night, kiddies.)
In the end all it took was one man to destroy what so many had struggled so long to create.
Currently, the displaced employees of Tremor are involved in a civil lawsuit to recover unpaid wages. CEO Steven Oshinsky is under investigation by the FBI. He looks like Joey Buttafuco. www.tremor.net is still active, it appears.
September 18th, 2002. 9:27 am:
Payday.
I'm standing in front the office rubbing my sleepy eyes and dimly wondering why my key won't open the door. The thought that the locks have changed does not cross my sleep-addled brain. Leaning forward to find a glare less angle, I pause to consider the Kinko's-printed canvas sign leering down on me.
"Tremor Entertainment."
The logo is a dingy red Blizzard facsimile, poorly conceived and executed.
The door opens. I nearly tumble backwards in surprise. Grasping at teetering iron I manage to steady myself. The railing below has rusted out at its bases which are now milling with fire ants.
Karen, our CFO, is standing in the doorway, flanked by armed guards. She is wearing an expression of practiced concern and, oddly, poorly-masked triumph.
"There are no paychecks. The company has been shut down until the contract is renegotiated with Microsoft." Her first performance of the day.
We're told to get a few of our personal things, whatever we'll need or want while the company's on hiatus. I don't realize that I'll never see my Mr. Coffee, Thinkgeek caffeine mugs, and Rage Against the Machine CDs again. "I know it's not your fault," I tell the surly guard "but this is really insulting." He nods: a solemn, practiced, patronizing nod. Karen returns, this time demanding our now useless building keys.
"Do I have to turn in my hall pass too?" No response. The guard tells us to leave. Karen's told him we're not to touch the computers and he's getting jittery. His hand slides involuntarily to the holster on his belt. This is fucking ridiculous.
Standing in the parking lot an hour later, beer in hand, I realized that it was over.
As it turned out there were no 'renegotiations with Microsoft'. The first they heard were our frantic cell phone calls. Our Floridian CEO took the payroll money and ran. All it takes is one A-Hole.
The Tremor team included a number of brilliant, talented individuals; all of them underpaid for their dedication. The team was there for each other and for the project, not for money. This team included the Lead Designer of Starcraft, designers and artists from Warcraft 1& 2, Diablo and Sacrifice (among others.) The project, The Unseen (irony: located), was unassailably special both visually and in terms of gameplay. The contract was with Microsoft, a first-party development contract: the holy grail of game contracts. (I'll save the story of how Microsoft later rammed us in our collective cornhole with a red hot poker for tomorrow night, kiddies.)
In the end all it took was one man to destroy what so many had struggled so long to create.
Currently, the displaced employees of Tremor are involved in a civil lawsuit to recover unpaid wages. CEO Steven Oshinsky is under investigation by the FBI. He looks like Joey Buttafuco. www.tremor.net is still active, it appears.