Get back at me when he can use this hand to do more than pluck a string here and there.
Take, for example, what Radiohead did - let their fans decide how much to pay for the album. While with a CD you typically get $10 an album, a digital copy you may get 2-3 tracks on an album bought for around $3, Radiohead found many of their fans paying $20 and up for the album.
Gaming so far on a mobile platform has succeeded because it has found a way to match the game play of popular console / PC games. You can find it in many different instances, with ports of old arcade games, reinvented ways to play racing games, as well as more interactive games such as Tap Tap Revenge, which could most similarly be described as "Guitar Hero for the iPhone."
However with the advent of new consoles (read: Wii) and new technology, the level of interactivity provided by consoles has increased many user's expectations for all platforms of gaming; these expectation simply cannot be met on a mobile platform (try creating a Wii Sports experience on today's phones).
Will mobile gaming continue to be popular? Of course. However, one has to wonder if it will continue to grow at the level that we have seen recently.
The gent who wakes up and finds himself a success hasn't been asleep.