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Comment No Organizations (Score 5, Interesting) 268

Don't donate to any organized cause. Even the best run, most efficient ones still have part of your dollar go to administrative or marketing costs.

As you move through life, you will meet plenty of people that need help. Give that pan handler on the side of the road a hamburger. Help your single-working-mother neighbor by paying for a baby sitter so she can have a night out. Buy groceries for the person in line at the store behind you that is using food stamps.

Or, donate your time. Join Habitat for Humanity and build a house for someone.

While all these options take more time/effort than just entering your credit card into a website, those donations of money/time will be completely dedicated to the person in need.

Comment Re:Grown up games... (Score 5, Interesting) 152

You and I must be exact opposites. I play games specifically for their rich story lines. Sure, I play MW2 or Borderlands to blow some stuff up on occasion, but I enjoy rich stories like Lost Odyssey much more.

Games are 40-80 hour movies to me. With that length, each character can be explored, their background and motives explained, creating a richer involvement in the story. The reason those games are "grown-up" is because it takes a grown-up patience to play them. Most 10 year olds aren't going to have the patience to watch all the FMVs and read the dialog in a game like Final Fantasy.

I for one certainly hope that more games like Lost Odyssey are released. As the "original" video game generation gets older, I think we'll see more of these games.

Comment Re:This problem has already been solved (Score 1) 330

OK, I may agree that the Ponzi scheme is not a true "problem" I am all for the financial darwinism aspect. But there are problems in EVE:

- Hacking a user's account and stealing their ISK/loot is against the rules
- Selling ISK for real dollars is against the rules
- Spamming to sell ISK in game is against the rules, and damn annoying.

The system above can still be used for these kind of issues.

Feed FCC Tells Phone Companies You Can't Arbitrarily Block Calls To Numbers You Don't (techdirt.com)

A few months back, telcos like ATT and Sprint started blocking calls to various free conference call lines based in Iowa. As we had explained earlier, these systems were basically abusing bad regulations in Iowa, forcing telcos to pay them a lot of money for every incoming call. Even so, it seemed questionable that telcos could arbitrarily block who customers could call. It certainly echoed some of the concerns about network neutrality, where ISPs conceivably could block what sites users could visit. Based on all of this, it was somewhat surprising that the FCC didn't get involved. Eventually, however, the telcos backed down. We had assumed it was a combination of the bad publicity over the blocked calls (even if the Iowa telcos involved seriously overhyped the importance of being able to scam bigger telcos through regulatory loopholes) and the fact that the FCC was finally holding meetings on the issue. However, earlier today, FCC Chair Kevin Martin admitted that the FCC quickly called the big telcos in question to let them know, in no uncertain terms, that this was a violation of FCC rules. In fact, he claims that a week after the big telcos backed down, the FCC discovered that at least one was still somehow limiting or degrading calls to those Iowa numbers -- and the FCC contacted the telco again to tell them that this was not allowed. It's good to know that the FCC took this seriously (especially since it's one of the few times that it seems to have gone against the wishes of its good friends in the telco industry). It's still odd that the FCC didn't make any public announcement about this to make it abundantly clear to others not to go down this route. Perhaps Martin wanted to save his friends from some embarrassment. In the meantime, can anyone explain why no one is changing the silly regulations to get rid of the ridiculous and unnecessary fees to these Iowa telcos?
Role Playing (Games)

Submission + - Dungons & Dragons & IT - Why we crave boun

boyko.at.netqos writes: "An editorial in Network Performance Daily tries to take a (1d6) stab at explaining why geeky engineering types are also typically the types that enjoy a rousing game of D&D. "The greatest barrier to creativity is a lack of boundaries. Counter-intuitive — almost zen-like — but we've found it to be true. And this is why people play Dungeons & Dragons (and similar games), and why network engineers often spend time putting out fires when they could be improving the network... Have you ever noticed that, in your job as a network engineer, you spend quite a lot of it putting out fires, as opposed to starting new initiatives? Those network emergencies are obstacles. You have defined parameters and you must overcome the obstacle. Engineers trained to find the best solutions to problems usually feel most in their element when solving a problem!"
Media

Journal Journal: Has MySpace Shown Its True Colors?

Though the NYT article was titled "MySpace Restrictions Upset Some Users", it may as well have been: "Tila Tequila Reveals MySpace's Greed". On the one hand I can see why Fox Interactive and MySpace would want to protect this little walled community that they have created and control all profits that flow from it, but I think they might want to be wary of both history's lessons and the consequences of biting (or chastising) the hand that feeds them.

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