Comment Maybe Charge Less? Or make better games? (Score 1) 342
To put it yet another way, why buy "new" games? Especially console games.
Brand new games cost roughly $60 here in the US. If you are looking to buy used, a store like GameStop will often re-sell a used copy for just under whatever the new price is, thus a customer can potentially save 5-10 dollars on the used version vs the new version. GameStop (last I checked) also has a decent return policy on their used games, it can be returned up to a week after purchase for a full refund.
First scenario, a friend of mine will simply buy the game used, play it, beat it, and if he really enjoys it he keeps it. If not, he returns it for a full refund. Awesome. I'm sure that loophole will be closed at some point, but whatever.
Second scenario, is that games always get cheaper over time. I rarely play console games, but a game came out last year I had my eye on. It wasn't a great game, and the reviews clearly pointed out that it wasn't worth the $60 price tag. I agreed, and waited the price down to $30, and I actually wanted to own the game (hence I didn't go with scenario one).
In other words, people are flocking to used games because the time/fun to money ratio just isn't working for most people. $60 per game gets expensive, especially with some of the games being of poor quality/time versus other options. I have no problem paying more for a truly in-depth game, but these days many games are "copy-paste" jobs that end up being sequels or knock-offs of other games trying to charge full price when it really isn't worth it. You would think by the third time a company is about to release, effectively, the same game for the third time they would figure that out.