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Comment Re:Important? (Score 2, Insightful) 342

If a higher framerate allows a player to jump farther, run faster, or shoot more rounds per second in a game, it means that the programmers have no clue as to how to properly implement a physics engine. Frame rate ought to be completely independant from any other function the game engine has to handle; a player should jump the same distance no matter how well the graphics card can keep up with the game's world environment. Having a physics engine be dependent on the current framerate shows a flaw in the game's design, and it is just one more reason to stop using the sorely outdated Q3 engine to benchmark new hardware.

Just imagine if this 'physics tied to framerate' applied to connection speed: people with Radeon 9700s would have gigabits of bandwith to play around with, while people stuck with a RagePro would have to deal with 28.8K rates.

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