There's been a few very interesting takes on this really old (in terms of how long games have been a field with discussion) argument in the past few weeks:
My favorites:
http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/
http://whatgamesare.com/2012/02/the-narrative-vs-mechanics-circus.html
My personal take? I'm a grad student working on procedural narrative, hacking the cognitive loop of story building players go through during play. So... I agree with Jaffe? It's really much more of a slider than a dichotomy. In fact...
http://whatgamesare.com/2011/12/the-four-lenses-of-game-making.html
It's a way more broad than even a single slider. I'm not even sure that Kelly's 2d graph comes close to the rich diversity of experience that can be created though video games.
I
get
paid
by
the
line,
just
like
Dickens.
Universe doesn't fight entropy. It slides towards. Life, as a pocket of order, necessitates a more rapid descent towards disorder as its consequence. In other words, life acts as a catalyst for the increase of entropy. So it doesn't violate the laws of thermodynamics. By introducing a catalyst, the slide into entropy is expedited.
This is my religion.
>> Go west
You cannot go west, there is a closed door there
>> Open door
You open the door
>> Go west
A good CEO is worth more than that in steering the company in the right direction. Of course, a bad CEO can do that much damage...
And traditionally, they get pay raises either way.
If all else fails, immortality can always be assured by spectacular error. -- John Kenneth Galbraith