There's been a few very interesting takes on this really old (in terms of how long games have been a field with discussion) argument in the past few weeks:
My favorites:
http://www.raphkoster.com/2012/01/20/narrative-is-not-a-game-mechanic/
http://whatgamesare.com/2012/02/the-narrative-vs-mechanics-circus.html
My personal take? I'm a grad student working on procedural narrative, hacking the cognitive loop of story building players go through during play. So... I agree with Jaffe? It's really much more of a slider than a dichotomy. In fact...
http://whatgamesare.com/2011/12/the-four-lenses-of-game-making.html
It's a way more broad than even a single slider. I'm not even sure that Kelly's 2d graph comes close to the rich diversity of experience that can be created though video games.
I
get
paid
by
the
line,
just
like
Dickens.
Universe doesn't fight entropy. It slides towards. Life, as a pocket of order, necessitates a more rapid descent towards disorder as its consequence. In other words, life acts as a catalyst for the increase of entropy. So it doesn't violate the laws of thermodynamics. By introducing a catalyst, the slide into entropy is expedited.
This is my religion.
>> Go west
You cannot go west, there is a closed door there
>> Open door
You open the door
>> Go west
A good CEO is worth more than that in steering the company in the right direction. Of course, a bad CEO can do that much damage...
And traditionally, they get pay raises either way.
If you push the "extra ice" button on the soft drink vending machine, you won't get any ice. If you push the "no ice" button, you'll get ice, but no cup.