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Math

Ranking Soccer Players By Following the Bouncing Ball 142

sciencehabit excerpts from an interesting report on statistics for soccer, in the stats-obsessed world of sports: "Only a handful of soccer ranking systems exist, most of which rely on limited information: the number of goals scored in a match, the number of goals assisted, and some indices of a match's difficulty and importance. ... So researchers turned to an unlikely source: social networks. Applying the kinds of mathematical techniques used to map Facebook friends and other networks, the team created software that can trace the ball's flow from player to player. As the program follows the ball, it assigns points for precise passing and for passes that ultimately lead to a shot at the goal. Whether the shot succeeds doesn't matter. Only the ball's flow toward the goal and each player's role in getting it there factors into the program's point system, which then calculates a skill index for each team and player."
PlayStation (Games)

Final Fight Brings Restrictive DRM To the PS3 240

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. "
Social Networks

Game Distribution Platforms Becoming Annoyingly Common 349

The Escapist's Shamus Young recently posted an article complaining about the proliferation of distribution platforms and social networks for video games. None of the companies who make these are "quite sure how games will be sold and played ten years from now," he writes, "but they all know they want to be the ones running the community or selling the titles." Young continues, "Remember how these systems usually work: The program sets itself up to run when Windows starts, and it must be running if you want to play the game. If you follow this scheme to its logical conclusion, you'll see that the system tray of every gaming PC would eventually end up clogged with loaders, patchers, helpers, and monitors. Every publisher would have a program for serving up content, connecting players, managing digital licenses, performing patches, and (most importantly) selling stuff. Some people don't mind having 'just one more' program running in the background. But what happens when you have programs from Valve, Stardock, Activision, 2k Games, Take-Two, Codemasters, Microsoft, Eidos, and Ubisoft? Sure, you could disable them. But then when you fire the thing up to play a game, it will want to spend fifteen minutes patching itself and the game before it will let you in. And imagine how fun it would be juggling accounts for all of them."
Image

Facebook Master Password Was "Chuck Norris" 319

I Don't Believe in Imaginary Property writes "A Facebook employee has given a tell-all interview with some very interesting things about Facebook's internals. Especially interesting are all the things relating to Facebook privacy. Basically, you don't have any. Nearly everything you've ever done on the site is recorded into a database. While they fire employees for snooping, more than a few have done it. There's an internal system to let them log into anyone's profile, though they have to be able to defend their reason for doing so. And they used to have a master password that could log into any Facebook profile: 'Chuck Norris.' Bruce Schneier might be jealous of that one."
Image

Dad Delivers Baby Using Wiki 249

sonamchauhan writes "A Londoner helped his wife deliver their baby by Googling 'how to deliver a baby' on his mobile phone. From the article: 'Today proud Mr Smith said: "The midwife had checked Emma earlier in the day but contractions started up again at about 8pm so we called the midwife to come back. But then everything happened so quickly I realized Emma was going to give birth. I wasn't sure what I was going to do so I just looked up the instructions on the internet using my BlackBerry."'"
Censorship

Sharp Rise In Jailing of Online Journalists; Iran May Just Kill Them 233

bckspc writes "The Committee to Protect Journalists has published their annual census of journalists in prison. Of the 136 reporters in prison around the world on December 1, 'At least 68 bloggers, Web-based reporters, and online editors are imprisoned, constituting half of all journalists now in jail.' Print was next with 51 cases. Also, 'Freelancers now make up nearly 45 percent of all journalists jailed worldwide, a dramatic recent increase that reflects the evolution of the global news business.' China, Iran, Cuba, Eritrea, and Burma were the top 5 jailers of journalists." rmdstudio writes, too, with word that after the last few days' protest there, largely organized online, the government of Iran is considering the death penalty for bloggers and webmasters whose reports offend it.
Games

The Struggle For Private Game Servers 125

A story at the BBC takes a look at the use of private game servers for games that tend not to allow them. While most gamers are happy to let companies like Blizzard and NCSoft administer the servers that host their MMORPGs, others want different rules, a cheaper way to play, or the technical challenge of setting up their own. A South African player called Hendrick put up his own WoW server because the game "wasn't available in the country at the time." A 21-year-old Swede created a server called Epilogue, which "had strict codes of conduct and rules, as well as a high degree of customized content (such as new currency, methods of earning experience, the ability to construct buildings and hire non-player characters, plus 'permanent' player death) unavailable in the retail version of the game." The game companies make an effort to quash these servers when they can, though it's frequently more trouble that it's worth. An NCSoft representative referenced the "growing menace" of IP theft, and a Blizzard spokesperson said,"We also have a responsibility to our players to ensure the integrity and reliability of their World of Warcraft gaming experience and that responsibility compels us to protect our rights."
Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

Comment Re:What about Diablo 2? (Score 1) 129

Diablo 2 is one of my favorite games of all time. The fact that it is still on top selling game charts every now and then (this July and August i think) tells something. There was nothing that hadn't been done in this game. It just all came together so well as to be a classic. Blizzard often does this with games. Many of their titles are not 100% original but are standouts in the genre.

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