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Comment Re:Uhh, Citation Please!? (Score 1) 350

It's difficult to find numbers for these kinds of things, but keep in mind that the PS2 was available in many more countries than the NES. The PS2 sold over 100 million units, sure, but I distinctly remember seeing a record showing the sales data in the US alone to be about the same for both consoles. I can't for the life of me find it, though. Ah well.

Comment Re:I don't expect Nintendo to recover.... (Score 5, Informative) 303

It's not arguably the most successful console this generation. It flat out is the most successful console this generation by any reasonable metric. The Wii has practically sold more units than the PS3 and 360 combined. It dominates software sales, too. And unlike the PS3 and 360, the Wii was selling for a profit from day 1, meaning Nintendo has been making money off it from day 1. The only console that could reasonably compete with it in terms of "success" would be the DS. Nintendo is in an amazing position right now.
Robotics

Lego Robot Solves Bigger and Harder Rubik's Cubes 63

kkleiner writes "It was only two months ago that we saw Mike Dobson's Cube Stormer Lego robot that could solve any 3x3 Rubik's cube in less than 12 seconds. You would think that there was only one person in the world crazy enough and talented enough to pull this off, but now we have found someone else that is just as amazing. The latest Rubik's cube-solving Lego monstrosity is called the MultiCuber, and although it's constructed out of nothing but Mindstorms components and a laptop, it can solve 2×2, 3×3, 4×4, and 5×5 cubes all in the same build! As if that weren't enough, a larger version solves the dreaded 6×6 Rubik's. We discovered the MultiCuber when its creator, David Gilday (IAssemble), wrote us an email to brag about its puzzle-solving might. Consider us impressed, sir."

Comment Re:Black Isle (Score 1) 452

KOTOR 2 was unfinished, but still good until the end. With the missing content restored by a modding project, it's great. And MotB, the first expansion for NWN2, was also great. Both games are similar to Black Isle classics like PS:T. For someone who misses Black Isle, Obsidian is pretty much the only substitute nowadays.
Space

UI Customization and Capital Ships In Jumpgate Evolution 41

ZAM got a chance to speak with NetDevil's Scott Brown at the recent LOGIN 2009 conference about various aspects of upcoming space MMO Jumpgate Evolution. He mentioned that massive ships will be limited in scope and role to begin with, but may expand and evolve as they figure out what users like. He also made some interesting comments about UI customization: "We built it with the goal of letting people mod the UI. There's still a little bit more work to do that, so I don't know if it'll be ready at launch, but all of our UI is built in Flash. This is with the idea that anybody can build something with Flash and put it in the game. Now, there are problems, for example, if you do certain things in Flash that might cause the game to perform really slowly. We've still got to figure out how to educate people or how we verify this so that you don't make a mod that I download and my game experience is destroyed. We want it to be easier than that. I think that there will be some work to do, but the goal is that, eventually, people will be able to, using Flash, make their own UI."

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