The sad truth about copy protection in all of its forms is that it only hassles honest users. Pirates are never deterred or hindered. In fact, pirates welcome each new copy protection scheme as a challenge to be overcome in an enjoyable momentary diversion.
In contrast, copy protection all too often prevents honest customers from using the products they pay for. SecuROM, for example, rendered the Atari version of the game Armed Assault unusable with the very first 1.08 patch. The only way that honest customers could continue playing the game was to download a cracked version until the 1.12 patch stripped away the copy protection completely and made the game completely diskless. Many honest customers had the exact same experience with Neverwinter Nights and NWN2.
Requiring constant internet connection is a non-starter for those customers suffering with unreliable ISPs like Comcast. Limiting re-installation is completely unacceptable, period.
All customers have fundamental rights when purchasing a product that the product::
- Is fit for its intended purpose;
- Matches its description:
- Is of satisfactory quality to function for a reasonable time without defects.
Copy protection simply has a very high rate of violating these rights with no deterrence or hindrance to real thieves.
The real consequence of copy protection is not honest customers resorting to piracy after paying for a copy of a game. The real consequence is lost sales to honest customers like us who research games before we buy and refuse to purchase games that are highly prone to either never work right or stop working.