Lastly, there's a "game" you can buy through Steam - called GTGD (Gamer to Game Developer) - some Aussie walks through creating a first person shooter with teams and multiple weapons. There's a S1 and S2 and after about 12 or so of the videos (out of 20+ in S1) I had enough to start programming my own game. He's writing it all in c# and explains the code decently.
Or is all fair in war?
But what if the cost to fix the failure is deemed to high? It is an acceptable engineering practice to just plan on something going wrong x% of the time. Now if 1/9 is the maximum failure rate, and you can still get to orbit (meaning you design in the possibility of an engine exploding - can you imagine!), and the probability of 2/9 is astronomical, is something that is "forseen" have to be mitigated? Now granted, I hope the engine failure is truly something anomalous, given that even the smallest fracture can cause problems, and you have to test the engine at least once before use...
Will space travel ever enter the "good enough" phase of manufacturing? Being an A.E. I applaud the design of the falcon engine system. Just like most large aircraft can land with 1 out of 4 engines being functional, a system that can take a full system failure on one of its parts and still perform is quality engineering.
Of course a baked in analytics service for all apps, that could be disabled, would be pretty cool too... Maybe an android level API?
Fun little watch I saw the other day.
"The Mutewatch is designed to be simple and intuitive. Just tap the flat surface and the touch screen lights up, then swipe through the functions clock, alarm and timer. "
The Ruler of the Universe is a man living in a small shack on a world that can only be reached with a key to an unprobability field or use of an Infinite Improbability Drive. He does not want to rule the universe and tries not to whenever possible, and therefore is by far the ideal candidate for the job.
"In the case of Minecraft, the sad fact is that the Xbox 360 is the only console (handhelds excluded) on which it will be released, specifically because Microsoft forced Mojang into an exclusive contract."
According to Notch, the creator of Minecraft, they aren't on Steam for a completely different reason, not because MS forced their hand.
My own personal favorites include Batman: Arkum Asylum - the story line and game play is first rate. BioShock, another very immersing FPS. Bioshock II was "give me some more of that" and also highly recommended (if you enjoy sometimes being kind of terrified). LotR online and D&D online are both free to play (so you can jump on for a couple days every 6 months and not feel like you are being screwed by the man because you payed 6 months subscription). World of goo is very nice as is Plants vs Zombies and even kingdom for keflings is a hoot for a builder game.
Now to the question of whether you have lost your mojo... it is easy to see the game for the math that it is - a simple counter (if I click in the right place enough times, "I win" - whatever that means in a virtual game). Once you understand a game, sometimes the senselessness can make even the idea of the playing seem rather like a waste of time and so you project that feeling onto other games thinking you have been there, done that. But it's not true. Batman is completely different from any other game I've played - and completely changed what I thought was possible. With the new input devices (I'm thinking kinect here) and new display capabilities (3-D is pretty wicked on games that program for it), I think there are games coming out that will make even that pale in comparison.
"Spock, did you see the looks on their faces?" "Yes, Captain, a sort of vacant contentment."