Comment Re:OpenGL? Not gonna happen... (Score 1) 219
What are you thinking? OpenGL already supports ray tracing, there's just no automatic systems for optimization. Just because the way you normally draw triangles is on an object-at-a-time process, doesn't mean you can't use it differently. And, you don't understand immediate mode. OpenGL has supported retained mode since the introduction of Vertex Buffer Objects back in 2003.
If you don't believe me about the raytracing,
http://youtube.com/watch?v=zxEsyukiRw4
http://www.youtube.com/watch?v=7hZFjLu2fRI&NR=1
If you don't believe me about the raytracing,
http://youtube.com/watch?v=zxEsyukiRw4
http://www.youtube.com/watch?v=7hZFjLu2fRI&NR=1