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Role Playing (Games)

Co-op Neverwinter RPG Announced For 2011 169

Atari and Cryptic Studios are teaming up to make a new Dungeons & Dragons-based RPG called Neverwinter, planned for Q4 2011. Gameplay will center on five-person groups that can include other players and/or AI allies, and there will be an extensive content generation system. Gamespot spoke with Cryptic CEO Jack Emmert, who explained parts of the game in more depth: "I think there are two very unique gameplay elements in 4th Edition that we've done something interesting with: action points and healing surges. In the tabletop game, an action point lets a player perform a reroll or add an additional die to a roll. In our game, action points are earned through combat and spent to power special abilities called 'boons.' These boons give players special boosts, but only in certain circumstances. Healing surges represent the amount of times a player can heal himself before resting. In D&D and Neverwinter, various abilities let players use a surge immediately or perhaps replenish the number of surges available. It's a precious resource that players will need to husband as they adventure in the brave new world. Positioning, flanking, tactics, and using powers with your teammates are also all things that come from the 4th Edition that are interesting. Of course, we're using power names and trying to keep power behavior consistent with the pen-and-paper counterparts. Neverwinter will definitely feel familiar to anyone who has played the 4th Edition."

Comment Re:So, regulation haters... (Score 1, Insightful) 162

"let companies police themselves"

Almost as well as letting banks and investment companies police themselves.

Or oil companies policing themselves.

Or government contractors with automatic weapons police themselves.

And the deregulated airline industry has done wonders for air travel.

Government bad, corporate self-regulation good. Just stick to that line and ignore any evidence to the contrary.

Or letting Internet users police themselves. This just part of the process of finding an UNhappy balance between freedom and control. Myriad, mutually exclusive motives guarantee that any reasonable solution must leave the fringes deeply unsatisfied.

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