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Comment Re:They added a shortcut to / in File Explorer (Score 1) 111

Would you care to elaborate? To me file systems and databases are 2 areas where case insensitive make sense (at least as the default setting). If I have a unique constraint or PK on a string, 99% of the time I don't want duplicate values with different cases, especially when it's user entered data. Similarly for files, I don't really see the value of having both a readme.txt and README.txt in the same folder. While I'm sure there are use cases where it make sense, it seems to me that it would mostly add confusion (which one is the correct file), unnecessarily obfuscate file meaning and lead to more user errors.

So I am genuinely curious, what are the advantages of a case sensitive file system that I am not seeing?

Submission + - Hugos Refuse To Award Anyone Rather Than Submit To Fan's Votes

An anonymous reader writes: You may remember way back in April there was a bit of a kerfuffle over the nominees for the Hugo Awards being "too conservative" based on a voting campaign organized by a group of science fiction fans who wanted to promote hard science fiction over more recent nominees. This was spun as conservatives "ruining" a "progressive" award. The question was left: would the final voters of the Hugo awards accept these nominees, or just take their ball home and refuse to give out anyway awards at all? The votes are in and we know the answer now: they'd rather just not give out any awards.

Submission + - Khronos Group Announces Vulkan to Compete Against DirectX 12.

Phopojijo writes: The Khronos Group has announced the Vulkan API for compute and graphics. Its goal is to compete against DirectX 12. It has some interesting features, such as queuing to multiple GPUs and an LLVM-based bytecode for its shading language to remove the need for a compiler from the graphics drivers. Also, the API allows graphics card vendors to support Vulkan with drivers back to Windows XP "and beyond".

Comment Re:Successful game (Score 1) 352

If I understand correctly, the event was unavoidable, so this part of the storyline is indeed linear.

This event was avoidable, however it depended on the order you did the previous missions ... so if you did the stuff in the wrong order you would have to load a save game that was a couple of hours old to "fix" it.

The way I see it, it’s not "avoidable" in the same game, however with another character it could be.

Comment Re:Difficulty Level (Score 1) 331

What the heck are you talking about? I played Dragon Age on normal, and it was still a stiff challenge (and I'm not a newbie to RPGs here), and at times was balls-to-the-walls hard. The hardest parts of the game were still fairly tough even on easy. Unless you played the "special more-easy" version of Dragon Age, I'm going to go ahead and say that your sense of difficulty is completely out of whack.

It mostly depends on the class you played since they were completely unbalanced. My first play through was on hard with a warrior and it was reasonably challenging (especially because it took me a while to get Wynne). However my second play through was on nightmare with a mage and it was ridiculously easy, I must have played 20 hours before dying and it was only because I did something stupid. And that was after the Cone of Cold nerf.

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