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Submission + - Hugos Refuse To Award Anyone Rather Than Submit To Fan's Votes

An anonymous reader writes: You may remember way back in April there was a bit of a kerfuffle over the nominees for the Hugo Awards being "too conservative" based on a voting campaign organized by a group of science fiction fans who wanted to promote hard science fiction over more recent nominees. This was spun as conservatives "ruining" a "progressive" award. The question was left: would the final voters of the Hugo awards accept these nominees, or just take their ball home and refuse to give out anyway awards at all? The votes are in and we know the answer now: they'd rather just not give out any awards.

Submission + - Khronos Group Announces Vulkan to Compete Against DirectX 12.

Phopojijo writes: The Khronos Group has announced the Vulkan API for compute and graphics. Its goal is to compete against DirectX 12. It has some interesting features, such as queuing to multiple GPUs and an LLVM-based bytecode for its shading language to remove the need for a compiler from the graphics drivers. Also, the API allows graphics card vendors to support Vulkan with drivers back to Windows XP "and beyond".

Comment Re:Successful game (Score 1) 352

If I understand correctly, the event was unavoidable, so this part of the storyline is indeed linear.

This event was avoidable, however it depended on the order you did the previous missions ... so if you did the stuff in the wrong order you would have to load a save game that was a couple of hours old to "fix" it.

The way I see it, it’s not "avoidable" in the same game, however with another character it could be.


Submission + - HBO greenlits Game of Thrones (

Spovednik writes: The Hollywood Reporter and many others report, that HBO officially picked up George R.R. Martin's Game of Thrones for a ten-episode series. Fans rejoicing all over the world. Pilot cast includes Sean Bean, Peter Dinklage, Lena Headey and Richard Addy, among others.

Comment Re:Difficulty Level (Score 1) 331

What the heck are you talking about? I played Dragon Age on normal, and it was still a stiff challenge (and I'm not a newbie to RPGs here), and at times was balls-to-the-walls hard. The hardest parts of the game were still fairly tough even on easy. Unless you played the "special more-easy" version of Dragon Age, I'm going to go ahead and say that your sense of difficulty is completely out of whack.

It mostly depends on the class you played since they were completely unbalanced. My first play through was on hard with a warrior and it was reasonably challenging (especially because it took me a while to get Wynne). However my second play through was on nightmare with a mage and it was ridiculously easy, I must have played 20 hours before dying and it was only because I did something stupid. And that was after the Cone of Cold nerf.

Comment Re:Fat chance, but... (Score 1) 56

Agreed, the game felt slow and I didn't feel like I was in control.
This was on the PC, for what I've heard the choppy gameplay was also due to it being a bad console port (what else is new?).

It's the worst console port I've ever seen. I had to use 3 3rd party applications to even make the game somewhat playable.

You can't remap most of the keys with the UI or config files, so I had to use GlovePIE because I don't like to play on WASD.

You can't choose the level of Anti-aliasing and when it's "on" it can't be more than 2x, so I had to override the value using Catalyst.

But worst of all ... the game is unplayable with V-Sync on for some reason (everything is choppy, even in the menus) but when you turn it off there is also another bug that makes mouse speed dependent on your frame per seconds. The faster it runs the slower your mouse is, I basically had to drag my mouse across my desk twice to do a 360. So I ended up using a tool from RivaTuner to enable V-Sync in Direct X while its disabled in the game.

That made the game somewhat playable but there was still a small dead band for the mouse (meaning you had to drag the mouse the equivalent of a few pixels before it registered it) that made precision shots a pain to do.

I'm sure I missed out a great game, but since even after all those effort the controls were still awful compared to any other FPS straight out of the box, I played for maybe 1 hour and never touched it again.

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