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The "King of All Computer Mice" Finally Ships 207

An anonymous reader writes "The much-anticipated, much-mocked 18-button joystick mouse from WarMouse is now shipping. The press release features an impressive set of user quotes from game designer Chris Taylor, new SFWA president John Scalzi, and a doctor who runs a medical software company. Crazy or not, it's obviously more than just a gaming mouse."

Comment Re:But there are legit uses for some of that softw (Score 1) 461

At the Wireless Geographic Logging Engine (wigle.net), a database and mapping system for "Net Stumbling" or "War Driving" hobbyists, we've seen the iPhone provide a low barrier-to-entry for this hobby. It combines a GPS with a Wifi radio, but it can only work when apps like Wifi-Where, WiFiFoFum and others are allowed to exist.

These apps were inspected for months before finally getting through the nebulous App Store approval process. Some have been available for months or even years. Now, arbitrarily, they are banned. If they use API calls that Apple didn't want them to, why were they approved? Why weren't the developers contacted behind the scenes to address any fiddly technical issues Apple might foresee?

As users all we see is a useful app, that was paid for, that now can not be updated. We can't find the least used frequency channels to set our access points to, can't take surveys of campus wireless coverage or find rogue wifi on a corporate network. And we can't help with wireless mapping projects. There's no app for that.

The Almighty Buck

Economic Climate Spurring Independent Game Success 40

Eurogamer is running an opinion piece suggesting that innovation and creativity have been on the decline for years within the games industry. Now, with the threat of the economic crisis looming, game publishers are shying further from new projects and ideas, instead choosing to rehash popular IP in order to minimize the risk of failure. The upside is that their reluctance, along with technological improvements that make game distribution easier, is allowing independent developers to gain exposure like never before. "This revolution will give us a new wave of developers who see games through very different eyes to those of their studio-bound compatriots. Forced to consider the financial bottom line, the technological bleeding edge and the whims of Metacritic at each turn, big studio development is by no means uncreative, but certainly has to follow certain set patterns. ... The studio system couldn't have created a game like Flower, the utterly beautiful PSN title which came out earlier this month; but more than that, it couldn't have created a persona like Jenova Chen, the mind behind Flower, who happily talks in interviews about evoking emotions, moving past primal feelings and 'maturing' the industry in ways that don't involve sex, blood and swearing. He talks about making games that don't empower gamers, but instead make them experience other things, other emotions. It's spine-tingling stuff. It's also commercial suicide — or would be, to a studio working in the traditional development context."

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