Brandon Sanderson (brandonsanderson.com) is giving away one of his most recent books for free on his website. His publisher allowed it to draw in more readers and in the end, make more sales on future titles. Not proving you wrong, just giving an example of this happening in the book world.
The Asus Eee PC 1005PE sounds perfect for you. I've had mine for about two weeks (it came out this month) and it's great. Extremely long lasting battery and can run Youtube/other flash video fine. I think there's a SIM card slot behind the battery but I haven't checked.
Is AT&T ever getting any Android phones? Their love for the iPhone seems to be waning a bit, and I'm changing from an iPhone to the LG Expo because there aren't any Android devices.
Thank goodness I'm replacing my iPhone next week. Of course, I haven't been able to receive a call over 3G for weeks, so it's hardly like I even had a phone.
Posted
by
Soulskill
from the your-super-mario-toilet-paper-is-probably-illegal dept.
A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting:
"... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."
Posted
by
Soulskill
from the will-you-rage-over-rage dept.
AndrewDBarker writes "Modern Warfare 2 will use a matchmaking setup powered by IWNet for online play (as we've discussed). It's too early to say what Rage will use, but Carmack indicated he believed the servers are something of a remnant of the early days of PC gaming. That said, he realizes the affinity many PC gamers have for them — and is glad Rage won't be leading the charge away from them. 'The great thing is we won't have to be a pioneer on that,' he says. 'We'll see how it works out for everyone else.'"