Comment Re: Uhhh (Score 1) 124
You bring up crysis and I raise you Modern Warfare and Battlefield. Back then a lot of shooters went with the brown/piss filter approach to graphical fidelity that became so widely mocked and for good reason. Not only did it age poorly from a graphical standpoint, it all just looks so samey.
And even putting aside artistic intent, realism can actually be highly detrimental for game design as it can make readability and visual clarity incredibly difficult.
For example, modern battlefield games still have issues with readability where it can be genuinely difficult to discern player models from certain backgrounds, which the devs tried to circumvent with the controversial 3D spotting system. Because nothing says realism like having a bunch of colored arrows hovering above every player model.
Likewise you have the infamous yellow tape/paint in modern resident evil games to denote whether something is interactive or not. These are just some of the game design issues developers face when trying to go full into photorealism at the expense of gameplay.