Comment Re:Okay... So this ISN'T fraud? (Score 1) 775
You probably looked at "creative mode" for 5 seconds (which is completely free and always has been, mind you) for the purpose of replying to this thread, then quickly closed it because you already had your mind made up and a negative comment readied, and you'll be damned if you're not going to post it!
Even if Minecraft was nothing more than virtual legos, guess what? That's enough if people say it is. If people decide that's what they like, then that's that. The value of something is in what people will pay. Minecraft doesn't have to defer to your game design snobbery which says "Only vertex-shaded space marines are good". You don't have to do anything that "merits" earning that sum. You don't have to obey some exterior standard for what is deserving and what is not. We all can like whatever we damn well please, and pay whatever to whoever we want to for the privilege of experiencing the wonderful thing, in our opinion (the only opinion that matters), that they have created.
The issue here is that if a big company doesn't "get it" anymore than you do and arbitrarily wants to shit on you, they think they can steal 3/4 of a million dollars from you based on their personal judgement of the legitimacy of the situation.
As for making "crappy" Java apps, just go ahead and try. You'll find it isn't very easy because his code isn't "crappy" at all. Just to rub salt in your wound, I'll also point out that Notch was the programmer who made "Infinite Mario Brothers", another beloved, massive viral success that spawned an annual AI competition. Look on Youtube for "Infinite Mario AI". A demo video of the winning entry in the contest he spawned has 730,000 views since last year: http://www.youtube.com/watch?v=DlkMs4ZHHr8
He released the code as public domain because he's just such a cool guy (If you prefer Flash, a Japanese programmer translated it to AS3 and also released it as public domain). Go ahead and test your "crappy Java app" chops by improving upon his quite clean and organized public domain code.
Even if Minecraft was nothing more than virtual legos, guess what? That's enough if people say it is. If people decide that's what they like, then that's that. The value of something is in what people will pay. Minecraft doesn't have to defer to your game design snobbery which says "Only vertex-shaded space marines are good". You don't have to do anything that "merits" earning that sum. You don't have to obey some exterior standard for what is deserving and what is not. We all can like whatever we damn well please, and pay whatever to whoever we want to for the privilege of experiencing the wonderful thing, in our opinion (the only opinion that matters), that they have created.
The issue here is that if a big company doesn't "get it" anymore than you do and arbitrarily wants to shit on you, they think they can steal 3/4 of a million dollars from you based on their personal judgement of the legitimacy of the situation.
As for making "crappy" Java apps, just go ahead and try. You'll find it isn't very easy because his code isn't "crappy" at all. Just to rub salt in your wound, I'll also point out that Notch was the programmer who made "Infinite Mario Brothers", another beloved, massive viral success that spawned an annual AI competition. Look on Youtube for "Infinite Mario AI". A demo video of the winning entry in the contest he spawned has 730,000 views since last year: http://www.youtube.com/watch?v=DlkMs4ZHHr8
He released the code as public domain because he's just such a cool guy (If you prefer Flash, a Japanese programmer translated it to AS3 and also released it as public domain). Go ahead and test your "crappy Java app" chops by improving upon his quite clean and organized public domain code.