Comment Re:Well....duh... (Score 2, Insightful) 37
Of course the growth is still to come.
The growth will come when there are MMO games that do not involve HOURS of doing nothing. Because the devs will finally realize that doing nothing is neither intresting nor excieting.
The growth will come when there are MMO games that have fun things to do that don't get repetative after 2 days, or after 2 months or after 2 years.
The growth will come when there are MMO games that have a strong community of players supporting each other.
The growth will come when there are meaningful interactions between the players. Not "I OWNZ JOO!", not "Lets group up and XP", something deeper.
The growth will come when there are MMO with massive worlds, meaningful means of transportation and player property. The growth will come when the PVP is meaningful and fun. Not something put in just so that highlevels could do "something".
There is currently no MMO that does this.
You got that right! I got all excited about SW:G but it turned out to be overhyped and unfinished. Even without the technical problems AO proved to be really limited. You could say exactly the same for WWII Online and a stack of other big names.
But I can think of a handful of real gems right on the horizon. A Tale in the Desert is a breath of fresh air (although no PvP which kinda sucks) and RV in particular addresses every single one of the thigns you mention. And you're starting to get real diversity instead of just the goblins'n'wands or aliens'n'lasers that we've had to put up with. I mean I'm still not even sure what There is supposed to be all about.
Basically I totally agree with the article. I think MMORPG's have gone through a teething period and are just about to experience big growth. The people that start something off always suffer from the fact that other people just keep coming along and improving on it.
The growth will come when there are MMO games that do not involve HOURS of doing nothing. Because the devs will finally realize that doing nothing is neither intresting nor excieting.
The growth will come when there are MMO games that have fun things to do that don't get repetative after 2 days, or after 2 months or after 2 years.
The growth will come when there are MMO games that have a strong community of players supporting each other.
The growth will come when there are meaningful interactions between the players. Not "I OWNZ JOO!", not "Lets group up and XP", something deeper.
The growth will come when there are MMO with massive worlds, meaningful means of transportation and player property. The growth will come when the PVP is meaningful and fun. Not something put in just so that highlevels could do "something".
There is currently no MMO that does this.
You got that right! I got all excited about SW:G but it turned out to be overhyped and unfinished. Even without the technical problems AO proved to be really limited. You could say exactly the same for WWII Online and a stack of other big names.
But I can think of a handful of real gems right on the horizon. A Tale in the Desert is a breath of fresh air (although no PvP which kinda sucks) and RV in particular addresses every single one of the thigns you mention. And you're starting to get real diversity instead of just the goblins'n'wands or aliens'n'lasers that we've had to put up with. I mean I'm still not even sure what There is supposed to be all about.
Basically I totally agree with the article. I think MMORPG's have gone through a teething period and are just about to experience big growth. The people that start something off always suffer from the fact that other people just keep coming along and improving on it.