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Comment Re:yay! (Score 1) 175

HW2 is not as fun as HW1 or Cataclysm.

I have done all the missions on all these games (a few times actually) and HW2 was runined by Uber Ships. Too much a battle cruiser race..

I applaud games for adapting to the skill/power of the player and keeping the game hard as conversely people who are not to good are also helped by the computer playing like a lemon.

The variety of game play is by using a few units in numerous ways... and occasiaonlly loading up a new AI once you have a "fool proof plan" to beat the existing AI.

TA is one of the FEW games where I found scouting and anti-scouting is so incredibly important.

IT would be nice for the game to give you a rating at the end so that you can see how much the computer "cheated" or "let you off" ! just so your ego will still fit in the "office" and so you can see on the player charts where you fit in so as to play people of equivialnt skill (contrate to TA Boneyards for their RANK system that achieved this to a reasonable extent.)

MMORPGs now have the well deserved reputation of being the domain of Elitist; where the uber players regualray show "how clever they are" by slaugherting tne New Players.. Hence I (and most people I know who have tried them) don't play them any more and neither do a lot of other people I know.

Let us hope they solve this problem and have co-op areas or decent missions or other "novel ideas" etc. rather than "we will write the game world and you will make the gameplay" which is a bloody awful cop-out at least; resulting in very pretty games with no gameplay/missions/plot etc. - aka Eve.

In "Normal off the shelf games" Micro$oft have gone too far so that you have a paper-stone-scissors afair where you have to have the right unit to kill their unit.

TA is still notably the Best STRATERGY game for the PC in my opinion, where the graphics are Adequate, the gameplay is absolutlely excellent and all units can do reasonable damage to other units and the variety of ways to play are map are infinite. And the average game time is about 1.5 - 2 hours with a chance to chat inthe first 30 mins (after all MP is also about meeting your friends, not just killing them!).

There is NO WONDER that the designer of TA is hankering to make TA2; as he has said that this is his goal! (after finishing off Dungeon Seige and other games).

IMHO:
Uber Game - TA2:
+ Homeworld1 soundtrack
+ Homeworld1 missions
+ Adapatable play (that reports the amount you imporved (or it had to cheat to keep up)
+ modular units (like TA)
+ modular AIs for Units
+ modualr AIs for each map (and a general one)
+ Mission Editor
+ User uploadable Maps/AI/Units for MP (then can be used in SP if you want to!)
+ SDK for the game fans to write all the above modules and AIs
+ An on-line universe like Boneyards (again TA).
+ Regualr packs of new missions from the creators ($$ costed) to keep the game alive (not that TA is'ent still alive - just look as the XTA Mod !)

This is obviously MY opinion; but then I buy-play-sell on about 30 games a year !

And STILL TA is MY most played SP and MP game !!!

Put Gordan Thingy (TA creator) with the Relic Team !!!

I would buy TA2 and the regaular extra missions !

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