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Submission + - Inside Ford's 3D Printing Center Where More Than 20K Parts Are Made Each Year (computerworld.com)

Lucas123 writes: Ford has been using 3D printing for rapid prototyping since the mid-1980s, but in recent years it has ramped up its efforts adding new machines and materials. A tour of the facility revealed shows four different methods of 3D printing being used to prototype parts. For example, Ford uses Nylon 11 and laser sintering to make parts that can be retrofitted to working vehicles and tested over thousands of miles. The center also binder jet printing to form molds for metal prototypes by laying down layers of sand that are then epoxied together. Just one of its five 3D prototyping centers churns out more than 20,000 parts a year. Today, Ford could not meet new vehicle deadlines without 3D printing.
Media

Roku Finally Gets a 2D Menu System 80

DeviceGuru writes "Many of us have griped for years about Roku's retro one-dimensional user interface. Finally, in conjunction with the release of the new Roku 3 model, the Linux-based media streaming player is getting a two-dimensional facelift, making it quicker and easier to access favorite channels and find new ones. Current Roku users, who will now begin suffering from UI-envy, will be glad to learn that Roku plans to push out a firmware update next month to many earlier models, including the Roku LT, Roku HD (model 2500R), Roku 2 HD, Roku 2 XD, Roku 2 XS, and Roku Streaming Stick. A short demo of the new 2D Roku menu system is available in this YouTube video."
First Person Shooters (Games)

Code Review of Doom For the iPhone 161

Developer Fabien Sanglard has written a code review for id Software's iPhone port of Doom. It's an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform. "Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only way to do this on iPhone with an acceptable framerate would be to use CoreSurface/CoreSurface.h framework. But it is unfortunately restricted and using it would prevent distribution on the AppStore. The only solution is to use OpenGL, but this comes with a few challenges: Doom was faking 3D with a 2D map. OpenGL needs real 3D vertices. More than 3D vertices, OpenGL needs data to be sent as triangles (among other things because they are easy to rasterize). But Doom sectors were made of arbitrary forms. Doom 1993's perspective was also faked, it was actually closer to an orthogonal projection than a perspective projection. Doom was using VGA palette indexing to perform special effect (red for damage, silver for invulnerable...)."

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