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Police Called Over 11-Year-Old's Science Project 687

garg0yle writes "Police in San Diego were called to investigate an 11-year-old's science project, consisting of 'a motion detector made out of an empty Gatorade bottle and some electronics,' after the vice-principal came to the conclusion that it was a bomb. Charges aren't being laid against the youth, but it's being recommended that he and his family 'get counseling.' Apparently, the student violated school policies — I'm assuming these are policies against having any kind of independent thought?"
Patents

Time To Abolish Software Patents? 259

gnujoshua writes "Has the time come to abolish software patents? Fortune columnist Roger Parloff reports on a new campaign called End Software Patents, which he views as 'attempting to ride a wave of corporate and judicial disenchantment with aspects of the current patent system.' Ryan Paul of Ars Technica writes that the purpose of the campaign is to 'educate the public and encourage grass-roots patent reform activism in order to promote effective legislative solutions to the software patent problem.' The campaign site is informative and targets many types of readers, and it includes a scholarship contest with a top prize of $10,000.00. We've recently discussed the potential legal re-examination of software patents."

Computer Date Glitch May Limit Next Shuttle Launch 354

n3hat writes "Reuters reports that the next Space Shuttle mission may have to be deferred if it gets too close to the New Year because the onboard computers do not handle the changing of the date in the same way as the ground computers. From the article: '"The shuttle computers were never envisioned to fly through a year-end changeover," space shuttle program manager Wayne Hale told a briefing. The problem, according to Hale, is that the shuttle's computers do not reset to day one, as ground-based systems that support shuttle navigation do. Instead, after December 31, the 365th day of the year, shuttle computers figure January 1 is just day 366."

Extensive Twilight Princess Previews 117

All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..

Comment Re:Installed it, easy install, not bad (Score 1) 311

I did an install on my server (running off an ADSL line) and it went quite smoothly.

My only problem was that I was unable to check a new message I sent myself from an external support until I turned off the caching feature. Now it runs nice and snappy and has no problems.

Strange, that.

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