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Submission + - Satellite Reign on Kickstarter, Spiritual Successor to Original Syndicate Games 24

static0verdrive writes: Satellite Reign, a game in development by 5 Lives Studios, is intended to be the "spiritual successor" and third installment (not counting EA's recent first-person disappointment) to Syndicate / Syndicate Wars from the late Bullfrog Studios. 5 Lives includes staff who worked on the original games. The kickstarter fundraising campaign, now in it's final 24 hours, highlights a few very interesting stretch goals as well. Satellite Reign will incorporate the same real-time strategy and dystopian setting that made the Syndicate series so popular. Gamer fans of any kind of cyberpunk, from Syndicate to the works of Philip K. Dick and William Gibson should check this project out!

Comment Maybe for perfect vision, but not for 20/20. (Score 4, Informative) 476

According to Wikipedia, for an 'excellent' human eye the PC World analyst is correct; however for us average joes with 20/20 vision (or worse) Apple's claims are accurate:-

For a human eye with excellent acuity, the maximum theoretical resolution is 50 CPD[32] (1.2 arcminute per line pair, or a 0.35 mm line pair, at 1 m).

...A resolution of 2 arcminutes per line pair, equivalent to a 1 arcminute gap in an optotype, corresponds to 20/20 (normal vision) in humans

If my math is correct then this is 60% worse than the 'excellent' eye; so the figure of 477 ppi at 12 inches is 286.2ppi; so well within the retina display's capability.

Comment Re:My brain hurts, Steve! (Score 1) 865

It's Apple's OS, they developed it, spend years and millions of $$$ making it - why shouldn't they be allowed to say what machines can and can't run it?

These arguments about "I'd buy a Mac if it had exactly X configuration, but seeing as they don't I'll just pirate it on my own system" have absolutely zero merit. Just because the developers of Windows and Linux have chosen to let you run their OS on any x86 machine, doesn't mean you automatically have the right to run any piece of software you like on your machine.

Role Playing (Games)

Mythic Shutting Down 63 Warhammer Servers 137

Gamasutra reports that Mythic Entertainment is consolidating a number of their Warhammer Online servers to keep population levels within an acceptable range. 43 servers are set to close in North America and Oceania, and 20 more in Europe. Mythic posted details of the character transfers at the game's website. CEO Mark Jacobs also made a "State of the Game" post, highlighting the live expansion that's currently underway, as well as the changes and updates they have planned for the near future.

Comment Re:Stealth is good, detection is poor (Score 2, Informative) 622

What I mean by passive detection systems is anything like an optical camera which does not need to emit anything to see something. I am not sure what technologies could be used, but while hiding is a good thing, being able to 'see' is just as important.

An optical camera relies on light coming from or reflect off an object to see it. Light only travels a matter of a few metres underwater, and to hear another vessel (i.e. SONAR) that vessel needs to be emitting some sound; which these submarines are designed to minimise.


The State of UK Broadband — Not So Fast 279

Barence writes "The deplorable speed of British broadband connections has been revealed in the latest figures from the Office of National Statistics, which show that 42.3% of broadband connections are slower than 2Mb/sec. More worryingly, the ONS statistics are based on the connection's headline speed, not actual throughput, which means that many more British broadband connections are effectively below the 2Mb/sec barrier. Better still, a separate report issued yesterday by Ofcom revealed that the majority of broadband users had no idea about the speed of their connection anyway."

An Early Look At Prince of Persia 13

Joystiq reports that work on Ubisoft's re-imagined Prince of Persia is complete, and the game has been sent off for certification leading up to its scheduled December 2nd launch. They were able to get some hands-on time with the game, and they have nothing but praise for the controls and the combat system. Quoting: "The game walked us through several fights' worth of control tutorial until we honestly didn't have to give second thought to what button we were pressing to execute a particular move. By the time we wrapped up our play session, we were sliding between enemies' legs, tossing them into the air, calling in Elika to teleport-kick them, and thwacking away until they teetered on the edges of cliffs — just before we delivered a final blow that sending them plummeting. What was doubly impressive about the combat system was the fact that, according to Delbuquet, it continues to evolve steadily throughout the course of the game. We were already stringing together our own combos at this point; nothing felt canned."

Ask Neil Gaiman 295

A very special "call for questions" today: Neil Gaiman, author of The Sandman, a series whose long-awaited resurrection was -- not coincidentally -- announced last week. Neil is also winner of the uncoveted Roblimo's favorite book of the 21st Century so far award for American Gods, and a free speech activist who has concentrated -- again, not coincidentally -- on comic book and graphic novel authors' and vendors' freedoms. Please read this interview, listen to this NPR interview, and check other material about Neil before you ask questions, in order to avoid triteness. We'll send 10 of the highest-moderated questions to Neil tomorrow, and post his answers when he gets them back to us.

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