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Government

Experts Say ACTA Threatens Public Interest 107

langelgjm writes "In the lead up to next week's Anti-Counterfeiting Trade Agreement (ACTA) negotiations in Lucerne, a conference that drew over 90 academics and experts from six continents has released a statement issuing a harsh condemnation of both the substance and process of the agreement. Held last week at American University's Washington College of Law, the attendees say, 'We find that the terms of the publicly released draft of ACTA threaten numerous public interests, including every concern specifically disclaimed by negotiators.' The 'urgent communique' covers more than the usual ACTA topics of interest on Slashdot: in addition to the agreement's effect on the Internet, it also considers the effects on access to medicines, international trade, and developing countries. Meanwhile, Public Knowledge has an action alert where you can send a note to the White House expressing your opposition to ACTA."
Games

Decrying the Excessive Emulation of Reality In Games 187

An editorial at GameSetWatch makes the case that game developers' relentless drive to make games more real has led to missed opportunities for creating unique fictional universes that are perhaps more interesting than our own. Quoting: "Remember when the norm for a video game was a blue hedgehog that ran fast and collected rings and emeralds? Or a plumber that took mushrooms to become large, and grabbed a flower to throw fireballs? In reality they do none of those things, but in the name of a game, they make sense, inspire wonder, and create a new universe. ... We’ve seen time and time again that the closer you try to emulate reality, the more the 'game' aspects begin to stick out. Invisible walls in Final Fantasy, or grenades spawning at your feet when you go the wrong way in Call of Duty: Modern Warfare 2 are examples of kicking the player out of that illusion of reality, and letting them know that yes, this is a game, and yes, the rules are designed to keep you in the space of this world, not the real world. In reality, as a soldier I could disobey my orders and go exploring around the other side. I could be cowardly and turn back to base. Games shouldn’t have to plan for every eventuality, of course, but it’s not so hard to create universes that are compelling but where the unusual, or even simple backtracking, is not so unfeasible."
Books

Puzzle In xkcd Book Finally Cracked 90

An anonymous reader writes "After a little over five months of pondering, xkcd fans have cracked a puzzle hidden inside Randall Munroe's recent book xkcd: volume 0. Here is the start of the thread on the xkcd forums; and here is the post revealing the final message (a latitude and longitude plus a date and time)."

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