Comment Re:This looks really good! (Score 1) 190
As part of my dissertation work involves using such a room (we use a Fakespace CAVE with three walls, cluster of 3 Windows PC's for rendering), I have to put my two cents in. The CAVE allows for better spatial perception than any other VR tool i've used so far. When you're in it, a sense of immersion occurs, to the point where people are ducking to avoid obstacles (I give demos on a regular basis) and get queasy if you screw with the orientation. Below are some references for work done in such an environment. It's pretty nifty, but I think the possible uses for these things have not been exhausted, especially as a scientific tool. Although, admittedly. this system is more expensive and space-consuming than goggles. A little less clumsy, though, and you can collaborate with others inside of it.
Fernando, T., Marcelino, L., (2000). Interactive Assembly Modeling within a CAVE Environment. 16-18th Feb.
2000. Portuguese Chapter of EuropGraphics. pp43-49
Snap2Diverse: Coordinating Information Visualizations and
Virtual Environments
Nicholas F. Polys, Chris North, Doug A. Bowman, Andrew Ray, Maxim Moldenhauer, Chetan Dandekar