As long as its freshly caught. After a few days, it starts to go off. Weird thing too, freezing doesnt seem to work properly.
Best option, go haggis hunting yourself and get a nice big one.
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Looks like you need to install a browser. Would you like:
A) Internet Explorer, the latest and most secure browser from Microsoft
B) Firefox, a browser made by terrorists that want access to your computer.
In other news, humans still have an appendix.
Just because something is useless doesn't mean evolution will remove it - its only when it becomes actually detrimental and individuals start removing themselves from the reproduction chain that things change.
Could the reason that madworld wasnt popular just be that it was a crap game? Its nothing to do with key demos or the expected market share of the wii. Honestly, I played madworld for about 5 minutes and got bored out my mind.
Ive said before, the best game Ive played on the wii to date has been super mario galaxy, for the sole reason that its a freaking awesome game. Nothing else should really matter, but it seems people get focused on other things. How about instead of a "mature-themed game", you just make a GOOD game, and worry about its theme after?
I know plenty hardcore gamers that have a wii (often as well as other consoles), so its not like a good "mature" game wouldnt sell.
Its so easy to get into. Download, install, then create a character. Once all thats done, hit the play game button and get "could not find a suitable server". So you try again, and the same happens. And again. So you create a different character, but that doesnt help either.
Ive been playing for about an hour, and ive not had a bad moment - no dying to crits, no random grenade killing me, no teammates being assholes, nothing! All games should just replace the actual game with "could not connect you", then theyre would be no whining about class imbalance, or anyhting like that.
It seems to me that everyone I know has a pirated copy of windows: the few people people that have legal copies have them because they were bundled with the computer they bought. When was the last time someone actually went out specifically to bought a copy?
Obviously you've never watched TV.
I submit exhibits A:
"I just wrote a game. Heres some techy stuff to get it posted on slashdot. Yay advertising!"
Right, lets say your playing space invaders. (Programmers may take issue with this, but its as simple an explanation I can muster offhand.)
You start the game, and you create a "player" and 40 "invaders", each takes 10kb of memory, so you are using 410kb.
The player shoots 5 invaders. The invaders are removed from the games.
Garbage collection happens, and the memory allocated to those invaders is freed up. You are now using 360kb of memory.
Continue until all invaders are dead, and then respawn a new wave of invaders (putting you back at 410kb).
In the real world it'd probably be more efficient to simply toggle "on" and "off" switches rather than creating and destroying invaders every round, but you (hopefully) get the general idea.
Just remove all rewards gained from the user created content (XP, Gold, whatever). Perhaps the reason to play the modules should be fun? I realise the concept of "fun" in an MMO might conflict with the work ethic most players seem to have, but it seems obvious that allowing players to set rewards is going to end up abused. Itd be like allowing employees to set their own pay.
Perhaps once the "best" content comes through, the dev team could check it themselves and award XP and loot.
"Here's something to think about: How come you never see a headline like `Psychic Wins Lottery.'" -- Comedian Jay Leno