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Submission + - Hackers' 'Zero-Day' Exploits Stay Secret For Ten Months On Average (forbes.com)

Sparrowvsrevolution writes: Maybe instead of zero day vulnerabilities, we should call them -312 day vulnerabilities. That's how long it takes on average for software vendors to become aware of new vulnerabilities in their software after hackers begin to exploit them, according to a study presented by Symantec at an Association of Computing Machinery conference in Raleigh, NC this week.

The researchers used data collected from 11 million PCs to correlate a catalogue of zero-day attacks with malware signatures taken from those machines. Using that retrospective analysis, they found 18 attacks that represented zero-day exploits between February 2008 and March of 2010, seven of which weren't previously known to have been zero-days. And most disturbingly, they found that those attacks continued more than 10 months on average–up to 2.5 years in some cases–before the security community became aware of them. “In fact, 60% of the zero-day vulnerabilities we identify in our study were not known before, which suggests that there are many more zero-day attacks than previously thought—perhaps more than twice as many,” the researchers write.

Submission + - Applied Oceanic Geoengineer Spurs Mass Hysteria Among Political Class (io9.com)

Baldrson writes: "The UK Guardian via io9 reports that "A massive and illegal geoengineering project has been detected off Canada’s west coast." An Amerindian tribe in the Pacific NW that depends on salmon contracted to have 100 tonnes of iron sulphate spread across a huge area in order to spur plankton growth. The entrepreneur, Russ George, hopes to cash in on the carbon credits and the Amerindian tribe on an increased salmon harvest. This is inducing mass hysteria among the poltical class."

Comment Prior art fomr 1975 (Score 2, Interesting) 283

Several games on the PLATO system at University of Illinois used this patents techniques. Dogfight and Moonwar immediately come to mind. Those of us who did these style of games, called it Big Boards. People entered the game and went to the 'Big Board' where you could challenge another player. Cumulative scores were kept. Interactive chat was alway at the bottom of the Big Board so victims could be taunted.

In general, PLATO is a great source of prior art for anything the internet has reinvented - from chat rooms, threaded discusions, and game systems to more obscure possible patents like using remote controlled microfiche projectors for a rumble effects in airplane crash simulations and paging people by sending data to someone else's sound card.

All of this work was done BEFORE software patents were even a thought in some greedy buggers mind. Copywriting software was unusual then.

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