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Comment Virtual Reality (Score 0) 40

I've played with the Wii, and noticed it's got a few different pluggable components (such as for Wii boxing, Guitar Hero, etc.). I remember in the mid-1990s, full immersion, as in, helmet/visor, gloves, etc. existed for albeit rudimentary games. Graphics and 'realism' seem to get better and better, so I wonder if that will make a comeback in the 2010s, because the way I see it, that's the next logical step in video game immersion.

Comment MOD PARENT UP! (Score 0) 517

i second the notion that sicp is a technically superior book to k&r. i own one of the first 100 copies of k&r and worked through sicp in the 1980s and then again quite recently to brush up. k&r makes your brain think about the code whereas sicp makes your brain think about the logic behind the code.

Comment Re:Um... (Score 0) 165

How is a virtual world useless? It cuts a given company's travel expenses while maintaining some of that "personal touch" so many customers look for in the real world. I agree with you that the "idiot media" does hype up that which it does not understand. However, this "Second Life" product is useful in so many different situations (making telecommuters feel like they are right there in the office, to teaching kids in remote parts of the world with a more personal touch, etc.) that to discredit it is to go against the grain for the sake of going against the grain.

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