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Comment Re:How about discussing the code!? (Score 1) 155

Actually, the code isn't eight years old. It's a little over 4, with parts dating back further. It supports PPC and 68k, and according to Loren Petrich, head Marathon tech guru, it shouldn't be a lot of trouble to get it working under CodeWarrior. Things the Marathon series (engine-wise) first:

Marathon 1 (December 1994)
*Looking up and down
*Dual-trigger weapons
*Panel-based rechargers instead of pick-ups
*Multi-story maps (This was not clever trickery, but the result of using portals as opposed to BSP trees. Tomb Raider does this in a 3d format, and Duality and Prey did as well before their untimely cancellations.)
*5d space (Worked for same reason as multi-story maps.)
*Monster AI was better than its contemporaries
*8 player networking

Marathon 2 added swimming to the mix, as well as improved lighting and a wider display.

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