Yeah, we have been wondering what the G3 folks have been thinking for years.
I am not spending any time trying to think about what those fuckers are thinking.
They have keyboards too, so let them tell us what the fuck they are thinking.
Grammar nicely done!
Now, here is the embedded message.
After years of tightening the thumbscrews until blood shoots out of user's ears, nose and eyes, they loosen the screws a little.
I would like to know what the percent of the atmosphere is carbon dioxide at exactly 11/11/11 11:11:11 UTC. I want to track it so that I can help save the planet. I will come back in a million years to check it again. This calls for immediate discussion!
I'm sure this disappointed Obambi. He wanted to use it to declare himself KING so he wouldn't have to work around that pesky Congress and that stuffy Constitution! Such bother!
Posted
by
samzenpus
from the identified-coward dept.
justice4all writes "If it means shorter lines at the supermarket, a quarter of Germans would be happy to have a chip implanted under their skin. The head of Germany's main IT trade body told the audience at the opening ceremony of the CeBIT technology exhibition that one in four of his countrymen are happy to have a microchip inserted for ID purposes."
@VentureBeat writes "Youtube pulled the original 'Rickroll' video Wednesday night. Don't worry, after a lot of email about the loss of such an important piece of cultural history, Youtube put it back up, saying that they're never gonna say goodbye to the video that's had over 30 million views."
Posted
by
Soulskill
from the to-be-continued dept.
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting:
"Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."