I will dance on Direct2Drive's grave when I'm done pissing on it.
It's better for your shoes if you piss on the grave after dancing.
Are you guys officially the entirety of 2D Boy?
KG: Yeah, we're just two people for the bulk of this project. We don't have an office, but we're not allowed to say that, so we just work out of coffee shops and stuff.
I'd be interested to know how wide (and how common) the gap is between Nintendo's stated devkit policy and reality, because there's plenty of WiiWare titles that I can't see how they ever came out of a professional studio.
Don't hit the keys so hard, it hurts.