Comment Re:My own band can't advertise on Google (Score 3, Interesting) 183
http://theexperiments.com/ rock / punk it's al CC licensed, free downloads. Thanks for your interest.
http://theexperiments.com/ rock / punk it's al CC licensed, free downloads. Thanks for your interest.
Already on it.
Could I write "sucks" a few more times? What does that even mean?
I totally agree. But it is frustrating. They don't give any reason, just a "denied"
I can't advertise my own band on Google. They refuse my ads again and again. Free music. It's MY music. My band wrote and recorded it. They will not let me advertise it as free.
The ads take days to get denied. Then I change it and it's days again to get denied. Eventually I just gave up.
On the other hand, the ads for free web games I make get approved in hours.
You're the one who's anonymous.
I used to visit Digg several times a day. Then they did a site redesign that was horrible. I stopped going there, and after a few days, realized I didn't miss it.
Note to slashdot: I've been coming here at least once a day since 1998. Note you have had redesigns but nothing too horrible, and I'm still here. Don't pull a Digg.
Oh please, I've been hearing that first prediction every year for as long as I can remember.
I think that's the point of his joke.
Thanks.
I found it easier than I expected to write. The jawsJS game lib does most of the heavy lifting as far as sprites, animation, etc: http://jawsjs.com/ it's LGPL. All my code for that game (Runestone Defense) is BSD licensed.
I have written one HTML5 game http://magigames.org/runestone_defense.html and I am working on another.
HTML5 runs fine on a PC, but is too slow on my iPhone 4s and my iPad.
I chose HTML5 because I wanted to brush up on my Javascript. If I wanted to make $, I'd have chosen Flash.
Making sure everything works in various browsers / OS is not too bad. I test in IE9, Chrome and Firefox on Windows 7, Chrome, Firefox and Safari on Mac, and Chrome Firefox on Linux. It can be time consuming to try them all, but once I nailed down the differences (mouse events in IE, most notably) it wasn't too bad.
Write something. Participate in the Liberated Pixel Cup http://lpc.opengameart.org/ or write a game on your own. I just wrote one and it was fun: http://magigames.org/runestone_defense.html
The best programmers learn on their own. They tinker at home. Don't rely on school to teach you everything, or even most things.
Or you could just party and drink and get laid.
The linked article is lean on details. Is this for "educational" games? Or regular games? Or for educational software that is not games?
I totally do not get what a teacher would use Steam int he classroom for. Anyone have any ideas? I've been out of school for a long time, so maybe I'm just missing something.
Thanks to you and everyone else for your kind (and even the not-so-kind) words. Lots of people are playing the game today. I've been a Slashdot reader since 1999, so I guess I should not be surprised the affect even a link in the comments can have on traffic.
The racing skeleton level is one of my favorites.
And that's bad, why?
I don't believe the point of The Liberated Pixel Cup is to come out with the open source Diablo III or Ghost Recon.
Casual games seem to be the focus of the topic at hand....
It is somewhat frustrating. But, as a programmer, I'm so happy to have a central open art repository, I'll deal with it.
For the love of it YES.
I just finished my first HTML5 game. Runestone Defense. I already posted it here, so I won't spam the link again. But I wrote it for the love of it. I won't make any money. If I wanted to make money I'd have made a flash game and gone for sponsorship, and Kongregate.com and all of that.
I spend 4 weeks making that game, several hours a day, after work. Everyone has a hobby. Some people make model trains. Some people drink. I make games (and drink). I also spend hours and hours a week playing bass in a rock band. I don't make any money off that, either.
My idea of roughing it turning the air conditioner too low.