That's always going to be a moving target, at least until the standard for eye candy shifts to 8k etc.
I'm not a big gamer and in fact my needs as a content creator are best served with Intel Arc cards, but to the extent that I do fire up games, I've found that I get a perfectly gratifying experience gaming in a window on my primary display so that I can continue to see and use the other screens on my workstation.
The truth is that PC gaming isn't allowed to greatly surpass whatever consoles are doing in the way that it used to. Companies with the budgets to make the titles with the greatest technical demands are going to target Playstaton and Xbox before they even think about whatever a top end PC GPU can handle on top of the dedicated game systems. At best, maybe the PC will get a longer draw distance or support to run across multiple displays or something. It's hard to get excited about that IMO.
My guess is that everything that could reasonably be called a "Gaming" GPU from the current Ada lineup will wind up somewhere north of $450.
(The reason I went with Arc? It supports hardware h.265 10-bit 422 color, which is what natively comes out of almost all mirrorless cameras. Even though this has been the case for years, nVidia and AMD only support h.265 4.2.0 in hardware. Editing video is a lot easier when I don't have to transcode my camera output before I ever do anything with it.)