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Music

Journal Journal: Tallie Stubbs Counter-Sues RIAA and its Lawyers 1

In a new case in Oklahoma,Warner v. Stubbs, the defendant Tallie Stubbs has countersued the RIAA and its lawyers for her attorneys fees, charging that "Plaintiffs' only evidence to support their claims against Tallie is her status as an account holder with Cox Communications..... " and that she "denies that she had any knowledge of KaZaa...." and "is and continues to be without knowledge of how to download music off of the internet.....Despite being placed on notice that Tallie did not download any songs, the Plaintiffs filed this action against Tallie. Plaintiffs impugn Tallie's character and subject her to demands which are closely akin to extortion....." She also claimed that the RIAA has "a pattern and practice" of bringing similar actions. Ms. Stubbs is represented by Marilyn Barringer-Thomson, of Oklahoma City, Oklahoma, the same lawyer who represents Deborah Foster in Capitol v. Foster.
User Journal

Journal Journal: David

Sir David, I love you. I hope this works right, I'll be broken if it doesn't. If it does, what comes next? Friends, more, *sigh* damnit what do I do next.
Sony

Journal Journal: PSP's UMD is now DOA

After a lackluster reception and a slew of poor movie choices and even poorer quality, Sony halts UMD development, instead offering free movies to go with buying its memory sticks.

I fail to see where Sony offering movies on the sticks circumvents everyone else doing like they've been doing for ages (i.e. downloading it for free, shoving it on the memory stick, and watching it that way anyway), but this doesn't bode well for the survival of the PSP or Sony in general. Tip to interested developers - If it's going to be used for games or movies, call it that, but don't sell it as a swiss army knife if you're not going to deliver one.

Portables (Games)

Journal Journal: Video Games: Time for the Basics 2

I'm going to be blunt with it: Guys, you've had your fun, but it's time to get back to letting the programmers do their part in the game industry.

Since approximately 1998, the Video Game Industry has been dominated by pushing for a (potentially destructive) upgrade cycle. Any console bought today is presumed to go obsolete (or at least stop having games made specifically for it) within the next three to five years, with the POSSIBLE exception of the mobile platforms, although if Nintendo is any indicator, we suspect that even its innovative DS will be phased out within this span given enough effort.

The bad news is that unlike computing (where new programs and machines constantly push the upper bounds), video gaming can only push so far under a series of constraints. At some point the price market won't support the new 'bleeding edge' games because as we're already seeing with the Sony PS3 predictions, users won't stand for another price hike in their games, a factor that can matter more than the console for particularly hardcore gamers (or even a moderate family of gamers - the collection of PS2 titles that me, my brother, and my sister have amassed over the PS2's span probably cost several times more than the console itself did - respectable for a console that's come down as the PS2 has, but prohibitive for something like the PS3).

The only way that most gamers will be able to justify early adoption of the PS3 (or any other high-end console) is if they honestly feel that the console in question has lasting power. Backwards compatibility has helped to maintain a market for older games, but in older consoles this is unheard of, so the approximate lifespan of a console needs to be reasonably long enough for the average user to have picked up their money's worth over several years. For a portable system, this is child's play; for a $600 behemoth, not so much.

User Journal

Journal Journal: Work sucks.

Don't get me wrong, because it's not a tremendously bad kind of suck. I mean, I am getting paid for my meager efforts, and I get something to put on my résumé beside dust.

But the commute would be, by most peoples' standards, murderous. While I'm working as a full-time temp for one company, serving at another company, I am essentially the oil companies' bitch.

And the work? At a previous "job" (it was more like manning a mail-drop), I joked that I was either underutilized or keeping two monkeys out of a job. The current job I rate at about five monkeys instead.

I need a more challenging job closer to home. Self-employment may be an option, except then I'd need to whore^Wtart^Wsell myself to employers who may not even need my services, and I'm decidedly bad at that.

Any suggestions?

Spam

Journal Journal: How Not to Get the Point

"Reformed spammer says he may relapse"

In response, I have only one word: "WTF??" And in the words of AdBusters, "how much damage must a company do before we question its right to exist?"

Summary of article: a man, who has taken legitimate pains to spam responsibly and comply with all legislation like CAN-SPAM, confesses that he may have to turn back to illegally spamming and trying to defeat filters if service providers don't stop blocking his messages.

Prize quote of the piece:

"When I'm forced into a situation where I cannot do legal business because other people are interfering with it, I will go back to spam," he told Reuters after the hearing.

Okay, one more time, all businesses consist of three distinct parts: a buyer, a seller, and a product or service. In that context, let's take a hard, careful look at the average spammer's business model:

The Buyer: The person who wants to find buyers for a particular product or service of their own.
The Seller: The spammer^Wadvertiser.
The Product: Here's where things get ugly: the product is the general public, who the Seller tries to drive to the Buyer by whatever means necessary.

The problem with this business model is that 99% of the populace (and that's a conservative estimate) aren't interested in the products the Buyer is trying to hawk. They especially aren't interested in being the product of someone else.

And the thing which so many people don't realize is that most advertising works by this exact same model: the advertiser promises the buyer exposure, and what this means is that the advertiser will do whatever it takes, up to and including sucking up bandwidth and polluting the environment, to get the buyer's name recognized by the general populace.

If advertising doesn't seem to work, it's because people mentally tune advertising out to avoid the onslaught of half-hearted glad-handing condescending and sometimes infantile attempts to sell other peoples' crap. Putting it more in their faces may give people urges, but it won't be to buy stuff -- more likely to pummel the living fertilizer out of the seller.

Internet service providers realize this because they depend heavily on customer satisfaction, which goes down if they get bombarded by advertising. And trust me, nothing but nothing pisses off a customer like downloading 60 junk mails over a dial-up connection.

I think the spammers try not to realize this because, if they did, they'd have to get honest work.

Comments? (They're turned on and everything this time!)

Spam

Journal Journal: The Sticky Static Spambot-Stopper Problem

Thus far I've had little problem with spam. But I know that the spambots are out there and ready to sniff my email address off of any web page that I put up.

And as I plan to start freelancing to make some money in my meager spare time while job-hunting, I need to maximize my presence, up to and including putting information and particulars up on the web.

So I have a challenge: how to put my email address up on my web site so that humans can read it and even click on it as they were meant to without falling prey to the spamspiders.

Here's the catch, and it's a doozy: the web space my ISP provides me is completely static. Frozen in ice static. No PHP, no Perl, no Python. I count myself lucky that the damned thing even serves up HTTP.

Can anyone recommend a solution which will prevent that sort of harvesting when I have no interactivity or control over who accesses it?

(It's a pity my situation is too specific for an Ask Slashdot.)

The Almighty Buck

Journal Journal: A new perspective on evil

"The love of money is the root of all evil."

If this is the case, then surely the necessity of money is the potting soil of all evil, and the utility of money is the fertilizer of all evil.

Put them together and evil will bloom, preferably in a warm place with a little water and moderate afternoon sunlight. Evil is a hearty perennial which is very difficult to remove once it gets in place, prompting some to call it a weed. The weed's lawyers strongly discourage this attitude.

By the same token, the modern corporation has the greatest necessity to gain money (the most potting soil) and gets the greatest utility from it (the most fertilizer). And anyone who is insufficiently in love with money has no business there, so they either dry up and go elsewhere or they actually get pulled.

And in order to keep this evil from encompassing the earth like some mutant kudzu, we have Michael Powell, who is essentially the ornamental ceramic snail.

We're doomed.

Anime

Journal Journal: Anyone else following the .hack saga?

Haven't heard of it? I wouldn't be surprised. It's an odd little fairy tale for the modern age.

Oh, wait... you think I'm talking about the .hack mythos itself, aren't you? No, I'm talking about the production company that's trying to drive the game (as both a playable game and several anime series) into the public consciousness.

The synopsis of their creation, in case you don't want to read up on it yourself, goes something like this: in a near future where one operating system has finally won over all the desktops and networks of the world (they call theirs "ALTIMIT"), there's trouble brewing on a worldwide MMORPG called "The World": areas within it are appearently being ravaged by viruses or something. The wrinkle is that some of these viruses seem to have their own intelligence. And are capable of putting people into the hospital or worse.

(One could say that when there are hazards out there like that, it's mind-numbingly stupid to tighten the user/technology integration to the point where accidents like that can happen. But then I realized: the stuff doesn't exist, so people will continue tightening. Then someone will develop the hazard as a countermeasure. Or for fun. Think virusing someone's computer is fun? It doesn't compare to the challenge of virusing someone's head!! Suddenly the script kiddies could become dangerous...)

As science fiction goes, a lot of it is old hat. Or old chestnuts. Or old somethings. AIs, global networks, multinational conspiracies, and killer viruses are pretty much the stuff of classic William Gibson when it comes down to it. And I've heard people complaining that the anime series has not enough action and too much of what could be considered the "talking heads" style of storytelling.

What I find more interesting is that there is a group of people (the .hack group) who has a story to tell, and is trying to tell it in this roundabout (and somewhat novel) way.

The anime series .hack//SIGN is playing Saturday nights on Cartoon Network. I have to imagine that it played first in Japan because it does show signs of dubbage.

If you have a PS2, then you can follow the other chapters as they're released. The first game, .hack//INFECTION, also came with a 45-minute anime presentation on DVD, .hack//LIMINALITY (at least their naming convention is easy to follow), which parallels the events in the game with investigations outside by a few concerned people. There's going to be three more after that. What a clever trick! Take one very large game and break it up into four smaller games, and make people who want to follow the story every step of the way pay for each chapter! Brilliant! Incredibly cheap and cheesy, but brilliant!

It's not quite a vertical monopoly; they still have to resort to other companies to actually present their content to the masses. But it'll be interesting to see how their story (and their story) will unfold. Could this be developed into a paradigm shift in modern storytelling?

All that said, if you don't have a Playstation 2, I wouldn't say .hack is a reason to run out and get one. But between setting the VCR and toying with the saga on a friend's machine, there is ...something fascinating about the story itself. As if the medium is part of the message?

And as for the "talking head" complaint, that's the nature of the story. It's not really about the action and adventure, but about figuring out what's going on. It's a tale squarely set in the psychological domain, and in a world obsessed with flash and bang, perhaps I find the cerebral story to be refreshing.

If anyone else has any theories, I'd love to hear them. (Provided anybody actually reads this thing.)

User Journal

Journal Journal: Okay, so what does this button do?

Journal, eh? Izzis something like LiveJournal? Hey, I could get behind this. It could even be fun...

...if I had enough interesting stuff in my life to report. Let's face it: I'm between jobs and not enough is happening at home to really justify me keeping logs. I'm just testing this out now to see how easy or hard it is.

I might log the occasional thought up here, but that's about it. Unless I really get rolling on it, at least.

There's stuff relating to MUSH code that I could talk about, but few enough people know what that is, and of those who do, only 2% would read this, and of that group 60% would laugh. Still, I have to start somewhere...

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