Practically any UI change, for example, feels difficult at first
The Ribbon on MS products feels difficult because it IS difficult. Instead of a menu where you're scanning a bunch of equally sized elements with text, you're scanning a bunch of unevenly sized buttons with text and icons (which often are irrelevant or misleading). In addition, nesting options on the ribbon are often signaled in conflicting ways, and the overall grouping us much more broad, and therefor less sensible than with regular menus. With enough practice you can work around it, but even after years with it, I've never found it easier to use than traditional menus.
By contrast, another fairly major UI change in the MS space is the restructured start menu and task bar in Windows 7, and in that case almost everybody who's tried it has been won over immediately. They combined concepts (running apps and pinned launchers), removed data, shuffled some things around, and made it MORE clear than it used to be.
I don't buy that a UI change necessarily has to be jarring. Yes, the bar is higher to make the concepts more clear than they used to be, but if it's done right it can be an intuitive change at the same time as an improvement.
Seriously, everyone else in the tech industry should just give up. Apple won technology. let them have it. Everyone else in the tech industry, please go back to school. Let Linux die, let Android die, let the PC die. Everyone else should just stop right now and do something else.
Until OSX can copy more than 800 MB from a network share without the OS locking up to the point that I have to hard boot the machine, I think your claims may be a bit premature...
Apple makes shiny hardware, and nice UIs if you want to do exactly the 10 things they have decided to allow you to do. Try anything else, and you run into the walls reaaaaaally quickly.
Once you get beyond that level, most people need face-to-face interaction to really understand the subject.
I don't buy it. Once you go beyond introductory courses you need quality text books, someone competent you can ask questions of (not necessarily in real time or face-to-face), and hands-on experience.
They say so, but I don't think many developers trust them to do it honestly. You get the number of people who downloaded the app for free; from Amazon. Who don't have an incentive to tell you the truth, and an incentive to lie.
If you don't trust them to conduct their business honestly, there's not much I or anyone can say to convince you. Personally, I would think the threat of legal action would be enough to keep them honest, even if you didn't trust them to not rip off the very people they're trying to attract to their platform.
Worst case, I would think it would be relatively simple to put a basic "phone home" functionality in the app you want to sell, and track the number of unique devices that record a first launch during that time. Should be enough to find out if there's more than negligible skew.
EasyTether, and scores of other tether applications are available for Google's Market too.
Easy Tether (for example) was removed from the market entirely for the better part of a year, and is STILL blocked from the market for all Verizon devices. (at least according to Wikipedia, I can't test directly)
In fact, for Amazon app store you need to use "Unknown sources" checkbox. Once you have it, you could have installed the EasyTether (or any other "banned" application) anyway. So it is simply your carrier has done a poor job of blocking unwanted applications and tether - they left a huge loophole.
The point isn't about blocking tether, the point is about the carriers having veto power over Google's marketplace. Amazon's App Store, on the other hand, does not have to play nice with carriers. Yes, of course you can go sell the app separately and tell your users to sideload it, that's always been true. But with the Amazon App Store you can sell it through a marketplace that doesn't require this, and if your users are running on an Amazon device, they have access to the App Store without having to sideload anything.
It's not Amazon that'll refuse to sell it, but app makers that'll refuse to offer their apps on the Amazon app store. Amazon's terms and conditions are quite nasty; they require the ability to sell your app for less than it sells for in any other store and then - obviously - the ability for them to pay you proportionally less than you would if the purchasser bought them from another app store.
I get that a lot of people are leery about the terms you described, and I'm not saying they don't have a potentially valid point. But look at it from Amazon's perspective for a second.
They get a flat 30% of whatever the app sells for, down to roughly 30% (actually 28.57%) of the list price. Between that and 20% of list price, their take shrinks to 0 while yours remains constant at 20%, and after that they pay YOU to give your app away.
If they discount the price, they make less money too. So in the ideal situation, they would only decrease the price when they predict that they can make up the loss in increased volume and actually come out ahead. In theory, their incentive is to maximize profits on their 30% cut, which would also maximize profits on the developer's 70%.
Where this breaks down is if they decide that your app is the perfect loss leader, and they discount it steeply without expecting returns, in order to bring more people to the store. Presumably anything popular enough to have an impact as a loss leader would still see relatively elevated sales, although possibly not enough to make up the difference depending on what price is chosen. At the same time, no single app can be the loss leader for the entire store. More likely, the worst case is you'd be a loss leader along with 30 or 50 other apps, and you'd each gain some elevated sales from people brought to the platform by other loss leaders.
I guess my point is, pricing is hard. Yes, giving up control to the marketplace algorithms is scary, but the plus side is, they have a lot of investment in helping you make money. In most cases, it seems you're likely to end up ahead of where you'd be if you tried to price it yourself. Sure, it'd be nice if they gave you access to tools to help you run your own pricing experiments, but this seems like the next best thing. And so far it hasn't been enough of a hurdle to prevent a lot of apps from cross-listing.
And by the way, the alternative is the Google Marketplace, which distributes 30% to the wireless carriers, and has to play nice because of their position with the software... so they happily ban tethering apps and other things the carriers don't like. On the other hand, EasyTether has been available on the Amazon App Store without interruption.
But it will have access to all of that through the Amazon app store, so it's kind of moot.
Last I checked, the Google app suite wasn't available on the Amazon App Store...
I think the device is pretty decent, but the thing I thought would really have them selling like hotcakes was coming with prime... but I thought it would be more like a year, not 30 days. I don't think 30 days is enough time to really appreciate Prime and get used to random things being practical to get from Amazon because they come so quickly...
The rumors I saw beforehand were $250 or $300 price point, with a free year of prime. So you're basically getting the rumored deal, only Prime is optional. Granted it doesn't have the enticement of "ooh, free things", but it makes the price point a lot more attractive if you don't care about Prime (or already have it).
Real Users know your home telephone number.