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Comment Re:A good example, generally plenty more (Score 1) 1115

It is my opinion that Demigod sucked. My reasons are terrible AI for solo play, and laggy netcode over a LAN. I do, indeed, own a legitimate copy of Demigod... and it's sat, ignored, in the corner since a week after I bought it. It was also a clone of a Warcraft 3 mod that had other clones produced shortly before or after it.

Comment Re:Why not high school? (Score 1) 1138

Agreed, although research in those fields (particularly embedded systems) also get you a lot of the experience.

The flavor of coding you want to do is a major factor here--lower-level development (particularly embedded systems work) is much easier to get into as an EE (and a heck of a lot more applicable than most CS work). If you want to be a nuts-on-bolts applications developer, then get in line behind the cheap foreign workers (if large company).

Comment Re:Why not high school? (Score 1) 1138

Sociology is a widely applicable field--understanding and research into how people (groups) think and act has applications from helping people quit smoking (tons of money in that research) to working with special-needs children to managing a workplace.

Friend of mine finished his sociology master's degree just now and has been working multiple, related, jobs as an intern.

Comment Re:Why not high school? (Score 1) 1138

I have an EE degree. What's a good 2nd degree? CMP ENG or Comp Sci? I want to be eligible to apply for more jobs.

Stay with your interests--Comp Sci will get you more theoretics, engineering more practical. Otherwise, there's a lot of crossover. If you liked engineering, stay with engineering.

I'd say do a MS in EE or computer engineering--several universities offer a non-thesis option (thesis will introduce you to more research).

Comment Re:Sigh (Score 1) 472

Hehe, slammed my university too. Wonder if it'll affect the decision campus IT makes regarding renewing the contract at the end of the fiscal year more than inertia/kickbacks/fellatio.

I'm also quite pleased with myself that I called the "false positive" scenario when the issue was first noticed here.

Comment Wonderful idea, guys. (Score 1) 379

Right. So you're telling me I should purchase your game, sight unseen.
That all I have to go on is whatever your marketing department has cooked up?
I just love knowing that I'd need to pay you for the privilege of finding out that your game is garbage. Here's my counter-proposal then: You discount my purchase of your demo against the finished product and/or allow me to return your crippled product if it does not perform to my satisfaction.

Comment Re:I hope so! (Score 1) 172

That is the the root of the issue at hand. From a reductionist standpoint, you could make that argument about anything. An inked cartoon character is just an ordered and structured collection of pigments. This construct can be represented by a polar graph of molecules and their locations. This can be made into an equation, which is just a mathematical construct, which is just an abstract arbitrary construct of mankind, which you cannot patent. That is the trouble with patents, delineating intellectual property from reductionist components. It can be argued both ways.

That's why you trademark and/or copyright the mouse, not patent it.
I can copyright my finished implementation of the equation just fine.

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