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Comment Israel does this too (Score 0, Troll) 309

But then it becomes a non-story, and something that should not be commented on, and if you do write a story about it, your whole nation would get black listed. But then again the Israeli organs are harvested off terrorist Palestine people who probably deserved it right? I suppose it's ok for IDF to go around rounding about militants and other terrorist elements, and conviently have them die and be returned to the miltiants parents sans organs. Many of which are exported out to western nations.

I don't see what the big deal is about China, if those are condemned people just like the above terrorists.

Comment Mistake made by OP guy (Score 3, Informative) 1232

Arguing with rent-a-cops, and making a major scene out of something that needed no scene.

Talking to cops. This is the worst thing the OP guy did. He should have instead followed this very good lesson.

http://video.google.com/videoplay?docid=-4097602514885833865

In no instance should he have spoken to the police officer, in no instance should he have made cyclic arguments with the officer.

From what I understood the OP wanted to make this a big deal possibly for blogging purposes (I've seen this happen with other fellow bloggers). This is what I got from reading the blog entry.

Comment Re:the warrant states a crime (Score 1) 1079

It also states he "jailbroke" phones and expressly lays it out as being a criminal activity.

It's mostly a setup from some other guy eg: "hey this dude knows too much about computers, I think he's got tons of downloads, music, movies and he's jailbreaking all sorts of stuff for people (probably stolen phones too!) ... I'm sure all that is illegal!"

Comment Re:Iphones can only run one app? (Score 1) 150

iPhone uses the same virtual memory management that darwin uses (since it's based on a darwin kernel).

What you probably meant to say was that the iPhone application launcher (springboard) and API restricts running applications not blessed by Apple concurrently.

For example, iPod application, phone application, and many other Apple provided applications can run concurrently with other applications. This is also the case if you run any applications on a jailbroken iPhone/ipod touch with the application called "Background".

The reason for such restrictions might be due to the small amount of memory available for running processes and Apple's desire to provide a very stable phone.

Comment Re:Surprisingly hard (Score 1) 299

I disagree with you completely on this. It's not any Linux specific sound API that kept them from making a good game under Linux, it's the fact that the game was closed sourced, emulated an alien graphical API and just was not well supported given the number of people who played it.

Let me give you good example of a multi-platform game that has worked well in Linux. Second Life was open sourced in 2007, when it first came out the Linux port was horrible, you could not do anything in it. Two years down the road, the SL Linux client is the most stable, fastest and most advanced of the three main platform clients.

After a year of cleaning out crutchy 3rd party API, the Second Life client currently in its present form is probably the cleanest built Open Source game. It has very few totally closed sourced 3rd party API's in it.

As you brought up sound, lets look at what SL uses for sound, Fmod. Fmod is a commercial audio library that works on multiple platforms, it's free for non-commercial use. By moving to Fmod, SL brought stable sound to the Linux platform as well as brining it on par with Windows platform.

Now lets look at performance of Second Life under all three supported clients. I run a gaming box that has Windows XP, Debian and OS X. Almost everything was built with compatibility and best possible speed under the setup. The box has 4 gigs of ram (3 of which are usable under Windows XP 32 bit, 4 under Linux/OS X) and a dual core intel processor running at 3 ghz with a 8800 Nvidia card.

I compile all 3 Second Life clients under this machine with maxium optimizations possible. Here are my current observations of Second Life builds.

Windows : Stable and reference build, works as intended.

Linux : Very stable, currently on part with windows or faster at certain operations (probably due to better memory management and stability), works like a totally different game from 2 yrs ago.

OS X: Semi-stable, slow graphics, certain features cannot be supported due to Apple's inability to update OpenGL/drivers.

The Linux client has come very far in the past 2 yrs, I was amazed the first time I ran a compile and had it instantly load.

Load Times:

Windows (Ref): 32 seconds to load into a Sea Sim under low stress times in SL.
Linux : 12 seconds to load into the same sim.
OS X: 1 min 42 seconds.

Windows and Linux clients have currently have advanced features like real time shadows in the svn while this is not currently possible under OS X.

Using the Linux client for 3 months, I'd say it's more stable than the Windows client and that this is one of the most successful opensource stories in the gaming world. Thus, I feel Linux is mature and Linux is superior when properly built applications are used under same conditions as applied to gaming.

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