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Comment I can't really see what's new about it. (Score 0) 114

There are already a few iPhone apps out there that do this: You put your finger over the lens, the flash-LED-light goes on, and then it takes your heart rate in under ten seconds. They also do this by measuring color differentations.
So I don't really get what's new about this.

Btw, the app is called 'Heart Rate' (www.instantheartrate.com) Damn, I feel like the MyPCAntiVirus-dude now...

Comment Re:Well, there goes that (Score 2) 183

With the amount of precautions they took (I'd say it was too much) with the Friend-codes having to be entered on previous generations of their console, only to be able to play a coop-game, I deem it unlikely that this chatting will be fully open.
So I don't think that the comparison with the unfiltered Chatroulette is making sense.

Comment Long gone are the days of FREE extra content. (Score 2, Interesting) 66

I think it's quite a shame that Valve also starts doing micro-content.
Don't get me wrong: I own all the games by Valve (because I -know- they will be/are quality), but I guess that they also can't resist of milking their customers a bit more.

With all their previous (multiplayer) games we've seen them release loads of maps/content for free to the community: See it as a reward for their loyal fanbase.
But now that they see that each and every developer can get away with charging money for extra content, they shamefully also go that way.

Some might say: "They released patches for free!" , but that's their obligation, ifnot in their own interest because otherwise bad publicity about an unbalanced/unplayable game would get out, thus tarnishing Valve's reputation.

So yes, I'm quite pissed off that they immedeately go for extra content which you have to buy...

P.S. As a sidenote, the release of the SDK is very cool, but people should realise that even without it, there is already a thriving custom-map community at the moment. [shameless plug]Have a look at my own (beta) version of a shopping mall map: Download it from here. Keep in mind it's very much a beta, and that for now only one small part of the mall is actually done (pathway-wise). Comments are welcome though.[/shameless plug]

Comment Define 'creative expression' please. (Score 1) 134

I like Vimeo: It has a very clean interface (at least with AdBlock, dunno how it looks without it), and the videos can be quite a nice bitrate (though it needs some precise pre-decoding to get the desired results).
Besides that, there are some awesome (short) movies on there, and it's been a great site for me to randomly browse and discover some gems (on a whole other level than the amusement of a general YouTube video brings me).

More on topic: What's the deciding factor when watching a game's video that it constitutes creative expression?
For instance, I have one video on there of a trailer for the Alpha version of a mod I'm working on: Whereas some might see this as a "direct capture of video game play", I put way more thought into that when creating it, or at least tried to ;-). (for example, notice how I tried to line up the music to the cuts, and building up the 'tension' as the video goes on).

Another example would be (game) footage of a player who's incredibly good at the game he's playing: You know the sort of video; Raging rock music lining up the several great shots he pulls of during a match.
Would this also not be 'creative content': Imho it's telling an, albeit short, story too.

I realise I'm free to go elsewhere, but as noted before I quite like their layout (as opposed to the cluttered interface of YouTube, who recently started to also allow higher quality videos).
Though when they will be taking my video offline, I'll definitely have to be on the lookout for another host (besides my own site).
Music

Submission + - The Death of High Fidelity (rollingstone.com)

88NoSoup4U88 writes: "Over the past decade and a half, a revolution in recording technology has changed the way albums are produced, mixed and mastered — almost always for the worse. Producers and engineers call this "the loudness war", and it has changed the way almost every new pop and rock album sounds. By applying dynamic range compression, which reduces the difference between the loudest and softest sounds in a song, the engineers can make the music louder to grab the listeners' attention."
Quake

Submission + - Enemy Territory: Quake Wars Gone Gold (enemyterritory.com)

88NoSoup4U88 writes: "The highly anticipated Enemy Territory: Quake Wars has just gone gold, according to a post by Lead Gamedesigner Paul 'Locki' Wedgwood on the Splashdamage forums. "Back in 2003, we started exchanging design ideas with id Software for what started out as a fairly modest attempt to evolve the team-play in Wolfenstein: Enemy Territory. Now, four years later, Enemy Territory: QUAKE Wars has officially gone GOLD!""

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