Comment Re:Finally some better 'Ai' (Score 1) 154
You can already do this using pseudo-random number generators. While pseudo-random numbers may not be random enough for certain scientific computation purposes, they are more than adequate for gaming. There seems to be a common misconception that computers are incapable of producing randomness. Pseudo-random number-generating algorithms, seeded with simple things like the system time and keyboard events, are good enough for 99% of common everyday computing tasks.
The advantage of this 'approximate computing' is that the hardware may be able to use less power. The randomness is a drawback, not a virtue.