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Comment Re:Steal it all. (Score 1) 591

I download all the music and warez I can. It doesn't hurt anyone, it's not stuff I would have bought anyway.

So, you only buy stuff that you can't download? Is any of it stuff that you would have bought? How do you differentiate? My guess is that once you get yourself a good download habit it's hard to justify buying anything.

Australia

Submission + - Duke Nukem Forever escapes Australian censors (gamepron.com) 1

dotarray writes: Has Duke Nukem Forever made it past the Australian censors? A quick perusal of the Classification Board reveals a very interesting tidbit: A classification for the mysterious title 000A, submitted by Take 2.

This game contains “Strong violence, sexual references, crude humour and drug references”, and is suitable for gamers 15 years and over.

Games

Submission + - Duke Nukem Forever Parties Like It's 1997 (wired.com)

CrispyZorro writes: Current trends say that shooters like Halo and Call of Duty must be pared down ruthlessly into a brief string of exciting moments that follow one after the other at a rapid-fire pace. These games brake for nobody.

Duke Nukem Forever bucks this conventional wisdom. The game takes its sweet time, deploying plenty of puzzles, goofy minigames and segments that ask the player to do nothing but walk along and soak up the atmosphere, admiring the paintings on the walls of Duke's mansion.

In fact, for the first hour of the game, it seems like Duke Nukem Forever wants you to do anything but shoot aliens. But there's a method to this sluggish madness: Duke the character may possess all the depth of a kiddie pool, but for the game's fiction to work, players must feel like they’re taking on the role of the cigar-chomping egomaniac.

The box art for Duke Nukem Forever puts the focus right where it belongs, on Duke himself.

Duke is not the sort of personality-free camera-on-a-stick that serves as the protagonist of many first-person shooters. And Duke's not a stand-in for you.

He'(TM)s Duke. You'(TM)re just along for the ride.

Submission + - Gates Foundation invests in social media platform

An anonymous reader writes: The Bill and Melinda Gates Foundation has announced that it will invest $2 million in educational technology company Inigral Inc. in order to fund the development and marketing of Schools App — the Company's education-focused social media technology product devised on the lines of Facebook, which is expected to increase college retention rates.
Microsoft

Submission + - Microsoft Kills AutoRun in Windows (threatpost.com)

Trailrunner7 writes: As malware authors and attackers have continued to employ the Windows AutoRun functionality to help spread their malicious creations--culminating famously in the Stuxnet worm--Microsoft has been making gradual changes to help prevent these attacks. This week the company took the major step of putting an optional fix into Windows Update that will disable AutoRun.

The company made the change Tuesday on the same day that it shipped its monthly crop of patches, and said that the change is designed to bring Windows XP and other operating systems into a more secure state by makign it harder for malware to use AutoRun as a propagation method.

Iphone

Submission + - Verizon iPhone Also Haunted By The Death Grip

adeelarshad82 writes: Turns out that the Verizon iPhone 4 is also plagued with the same problem as the AT&T version, the "Death Grip". This isn't completely surprising since Apple has made no significant changes in the antenna design to warrant a permanent fix. As a result, the “Death grip” causes a drop in 3G data performance as well as the Wi-Fi performance. What's strange is that the Death Grip gives inconsistent results which is why analysts don't view this as a big problem for Apple, chalking up the news as "bloggers looking for something to write about". Analysts also argue that Apple sold millions of AT&T iPhone 4's last year and despite the media-furor, consumers did not line up at Apple Stores demanding refunds.

Comment Re:He's right. (Score 0) 310

By constantly lowering prices and conditioning customers to accept them, you actually stifle innovation and drive out businesses. In the bricks and mortar world this is what Wal-mart does, and they've managed to destroy and dominate markets while offering less overall quality and selection.

I think this is quite different from Wal-mart in that Apple does not set the price of the game nor has selection suffered due to practically infinite shelf space. Sure, there are plenty of low-price titles available but there are also higher-priced, more interesting titles as well. If the title owners could not afford to produce content at the price they set, they wouldn't last. In any event, there is enough incentive at the current prices to attract developers, graphic artists, and marketers. And the content they develop is compelling enough to attract both serious and casual consumers.

Comment Re:Same as TV networks jamming reception? (Score 0) 259

Perhaps jam is the wrong word. Your example more clearly illustrates what I was getting at. There was a problem similar to this with satellite dishes a few years back. If you could get major network reception from your local transmitter, the dish company was not allowed to provide you with the same, presumably to protect local affiliates. There were exceptions but it was easier to tolerate a bad RF signal than argue with the satellite provider.

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